Official Marvel Champions FFG Rulings

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Here is a quick collection of rulings released by official FFG channels. Rules will be compiled for the lifetime of the game, so make sure you bookmark the page and come back to it periodically if you have a question. Expansions will be listed in chronological order with a heading for easy search capabilities.

Here are links to the the most recently updated Rules Reference Guide (FAQ) and the Learn to Play booklets.

If you have a question for FFG, you can submit it on the Rules Question Form.

Here is an unofficial restricted/taboo list designed by community members and Hall of Heroes.

You can find a timing chart here from community member Apotropaic, as well as another timing chart here.

Here’s an explainer for the new April 2021 RRG 1.4

If you have a verifiable answer from FFG for this page, email us at hallofheroescontact(at)

1.4.2 (Undocumented)

1.0 | 1.1 | 1.2 | 1.3 | 1.4

Core Set | “You” | Klaw | Ultron | Spider-Man | Captain Marvel | She-Hulk | Iron Man | Black Panther | Expansion cards

Ms. Marvel | Captain America | Green Goblin | Wrecking Crew | Thor | Black Widow | Doctor Strange | Ronan | Hulk

Rise of Red Skull | Hawkeye | Spider-Woman | Kang | Ant-Man | Wasp | Quicksilver | Scarlet Witch

Galaxy’s Most Wanted | Groot | Rocket Raccoon | Star Lord | Gamora

Mad Titan’s Shadow | Adam Warlock | Spectrum | Nebula | War Machine | Vision

Sinister Motives | Nova | Ironheart

Campaign Mode | Errata | Boggs Clarifications

Core Set questions

What happens if a boost card like Concussive Blast kills an ally with one remaining health left? Is the attack undefended?

If a defending ally is defeated by a boost card effect, then the rest of the attack must be resolved as undefended.

-[Marvel Champions LCG Designer] Caleb Grace

Does Tigra heal before she takes the last point of consequential damage if she only has one health left when attacking?

Dealing consequential damage is the very last thing that you will do when you use an ally’s basic THW or ATK. That means that Tigra can stay on the table indefinitely so long as she is only used to defeat a minion with her ATK.


Does Vision’s ability last if he is discarded and re-enters play? (i.e. if he has 1 health left, and I spend an energy resource to give him +2 ATK, then he attacks and is discarded, and I replay him using Make the Call, does he still have +2 ATK, or is it considered a different copy of the card after leaving and re-entering play?).

No, it will not. The Vision that was boosted left play, and the Vision that entered play after has not triggered its ability yet.


If an ally is Confused or Stunned, and I use them to thwart/attack, do they still take consequential damage?

No. Consequential Damage occurs after an ally thwarts/attacks; because the attack/thwart never occurs, the consequential damage never occurs either.


How are minion attacks ordered?

Minions engaged with you attack in the order of your choice. However, all minions activate after the villain activates.


If a Weapons Runner is revealed from the encounter deck, and I use Hawkeye’s response to immediately defeat it, does Surge still trigger?

Yes. The Weapons Runner was still revealed, so any Surge or When Revealed effects would still occur.


If a minion engages with me during the villain’s activation, or during a minion’s activation, will it activate against me?

If that minion engages with you before the end of your minions’ activation step, it will also activate. If the minion engages with you after the end of your minions’ activation step, it will not activate.


How does retaliate interact with responses to the attack? For example, if Hulk attacks Whiplash, does retaliate activate before or after his forced response?

Retaliate is a constant ability, which means it is constantly checking the game state for its triggering condition and it resolves immediately after it is met. This means it resolves immediately after Whiplash is attacked before any other response effects can trigger, so Hulk’s forced response would be resolved after the retaliate keyword.


Can you trigger Chase Them Down after defeating a villain stage?

Yes, defeating a villain stage is defeating an enemy.


If I draw the Affairs of State obligation, can I choose the second option if I have no Black Panther upgrades in play?

No. You cannot choose an option that would have no effect on the game, unless you have no other viable options. If you are in alter-ego form and ready, and you have no Black Panther upgrades in play, you must exhaust T’Challa.


Who “controls” Inspired after it enters play on another player’s ally? The reason I ask, is that the rules reference says that when a card changes control, upgrades or attachments also change control. But, I don’t see anything which says that upgrades or attachments change control when they enter play.

[Second], can I play inspired on someone else’s ally, and if I do, they gain control of it?

The player who controls the ally gains control of all player card upgrades on that ally.

[Second], yes.


When playing Make the Call, do “The Power of [Aspect]” resource cards (such as The Power of Leadership) generate 1 resource or 2 resources?

Make the Call’s text states “Action: Pay the printed cost of an ally in any player’s discard pile…”, meaning the player is paying the cost of the ally itself.

If that ally’s aspect matches that of The Power of [Aspect] card, then The Power of [Aspect] card will generate 2 resources. However, if that ally’s aspect does not match, The Power of [Aspect] card will only generate 1 resource.

Official FAQ (1.2)

In v1.2 of the RRG it states under ability that “Card abilities cannot resolve during game setup, unless prefaced by a “Setup” timing trigger.” During Setup step 10 it states to resolve any when revealed abilities that entered play but those without Setup on them would not be allowed to resolve (which currently includes all of them). Can when resolved abilities that do not have setup resolve during the setup phase (despite the 6th dot point under abilities stating otherwise)

There was a typo with this rules update. It should read: “Player card abilities cannot resolve during game setup…”


If an encounter card is dealt to player one during player two’s turn in a two player game, does player one have to reveal that encounter card this turn?

In the situation you described, you would continue to reveal cards until there were no cards left to reveal. You haven’t actually completed step 4 until all cards have been revealed.


Can you request an action to remove an encounter card attachment for another player, like say, with Black Panther’s Vibranium, out of turn like all other actions?

That sounds like a small oversight to me. You absolutely can ask a friend to resolve the Hero Action on an encounter card during your turn.


Underground Distribution 1A says to search the encounter deck for Defense Network and “reveal it.” Defense Network says “when revealed, place an addition 1 per-person threat here.”

Would Underground Distribution 1A reveal the card, then would Defense Network also reveal itself? In other words, would the card be “revealed twice?” Or is 2A merely qualifying the reveal by stating it’s not “put into play?”

It’s not revealed twice. The instruction to ‘reveal it’ means that you should resolve staging the card as if it was revealed from the encounter deck, that includes resolving its ‘when revealed’ effect and putting it into play.


So when resolving dealt encounter cards, I always assumed you could pick the order that they are resolved in. The RRG mentions that the first player reveals “each of their encounter cards” with no order.

But the RRG also mentions under dealt, that extra encounter cards “are added to a queue of cards that are being dealt.” Does the phrase “queue” here mean anything? Do you need to keep track of which encounter cards are dealt first when resolving them later on a stack?

The order you reveal encounter cards does not matter. The one exception is if you reveal a card with surge, you must reveal the top card of the encounter deck immediately after resolving that card, even if you still have a facedown encounter card in front of you.


Villain phase question. Two player game, both in hero form. Player A is first player and has 4 HP left and is engaged with 2 minions. Minion 1 and minion 2. Scenario 1: Player A is defeated due to Minion 1s attack. In the rules these minions are then passed to the next Player, Player B. Player B then takes their villain activation.

Does Minion 1 attack a second time that villain turn (as he is engaged with each player for their activation?). Does Minion 2 also resolve 2 attacks or does the attack against the defeated player fizzle? Scenario 2: Same question but player A now is defeated by the villain. Both minions move. Do you resolve attacks for player A and then repeat for B?

Each minion engaged with a hero will attack that hero during the villain phase regardless of whether or not it has attacked another player already.


Is damage from a boost ability considered part of the attack for abilities like Green Goblin’s forced response and Rhino’s Stampede treachery?

Damage from boost effects is not considered to be damage from an attack. Damage from an attack is only the villain’s ATK plus any modifiers (attachments & boost icons).


When you defeat the first stage of a villain with Retaliate (using an attack), does the Retaliate trigger? Retaliate says “The character must survive the attack to deal this damage.” and I’m not sure how that interacts with Villain Stages.

If the new villain stage that entered play as the result of your attack has retaliate, then you must resolve it.


Is it possible to create an infinite loop if you empty your deck and discard pile?

If you should happen to empty your deck and discard pile of cards completely, you will lose the game as it will trigger an infinite loop. You will have to deal yourself an encounter card an infinite number of times until the encounter deck runes out, at which point you will have to place an infinite number of acceleration tokens on the main scheme.

It is better to leave a healthy number of cards in your deck and discard pile to ensure that does not happen.


My question is in regards to backflip and overkill. If you blocked with an ally you couldn’t use backflip against the overkill damage as it’s not an attack.

But what would happen if you defended a villain attack with an ally with one HP left, then that ally was killed with concussive blast: could you then use backflip to negate the damage of the attack? There is no overkill damage in that instance as it’s re-directed.

Is using backflip legit in this rare case?

You do not have to defend with Spider-Man to play Backflip. You only have to be the target of the attack (i.e. the defending player). If an enemy with overkill defeats your ally, you can still Backflip to avoid the rest of the damage.

If your defending ally is defeated before the attack resolves, you can Backflip to avoid the damage. You can Backflip any time that you would take damage from an attack to prevent that damage.


Does order matter when discarding cards for Futurist or Repulsor Blast? Or can you re-order as you like, such that (for instance) the tech card you want is highest in your discard for Stark Tower.

You should not manipulate the order that cards are discarded from your deck unless you are told that you can by card effect.


Does Stampede: “Rhino attacks you. If a character is damaged by this attack, that character is stunned.” stun you before responses to the attack/defense (such as Counter-Punch)?

Yes. Stampede creates a lasting effect that resolves immediately as soon as you take damage from the attack. If you played Counter Punch after being damaged by a Stampede attack, you would only remove the stun.


Is Overkill damage consider “damage from an attack”? And, if so, why does it not trigger Retaliate?

Overkill damage is damage from an attack. It does not trigger Retaliate because Retaliate triggers “After this character is attacked…” When your hero takes overkill damage they were not attacked; it was the ally who was attacked.


I have a question about setup and resolving main schemes during setup. So it seems, going off the Learn to Play guide, that the villain deck is set aside. Then, you are supposed to resolve the scheme setup (swap from 1A to 1B) during step 10. For Klaw, that would mean discarding cards from the encounter deck until a minion is discarded, then putting it into play. Would that mean that standard/expert/mods are not in the deck at that point?

You are only supposed to “create the encounter deck” at step 11, as per the Learn to Play guide. So Klaw’s main scheme technically wouldn’t be able to fire, as it says to “discard cards from the encounter deck” during step 10, but the “encounter deck” isn’t actually built until step 11. This seems like an oversight, but clarification on the steps would be helpful. Ultimately, does Klaw’s main scheme fire before mods are added? So it would never allow you to trigger Masters of Evil, for instance? Just the minions in the Klaw set? Also, when you’re done discarding, do you reshuffle the cards in the discard pile back into the encounter deck when you build it for step 11?

I’m sorry for the confusion. The “Learn to Play” setup is really for learning your first game with Rhino. After that you should refer to the Setup instructions on page 19 of the Rules Reference. The encounter deck is really constructed during step 10 “Resolve Scheme Setup.”

The Contents portion of the main scheme is resolved before the Setup portion. We will be updating our online Rules Reference to make this more clear. In any case, build the encounter deck as described in Contents before resolving the Setup ability on the main scheme.


When I resolve an encounter card like Advance, I give the villain 1 boost card (the last card of encounter deck). Then, does Advance go to discard pile after or before I resolved the scheme?

You discard a treachery once you have resolved its effects. In this case, you discard the treachery as soon as you deal the villain a boost card because that is the first step in the villain scheming. That means the treachery would be in the discard pile when you reshuffle.


I know it’s not possible in the current card pool, but if a character were to gain Retaliate 1 from two different sources would they stack to become Retaliate 2?

Yes, if a character with Retaliate 1 gained another instance of Retaliate 1, that character would have Retaliate 2.


I’d like to clarify if it is still correct under the new obligation rules. In particular, I believe that discarding an obligation is a game state change (as “discard this obligation” is the entire effect of several actions). So, it seems to me that discarding Affairs of State is sufficient to change the game state, regardless of whether or not a Black Panther upgrade is discarded. If so, I see no reason you couldn’t choose it, even if the first option on his obligation is available.

It’s not just about if it changes the game state, the rules say that you must choose an option that you can fully resolve. So if you can exhaust T’Challa but you can’t discard a Black Panther upgrade, then you must exhaust T’Challa.


My question concerns both the ‘masterplan’ treachery and ‘the masters of evil’ side scheme. I reveal ‘masterplan’. There are no side schemes currently in play. I perform the effect of ‘discard cards from the top of the deck until a side scheme is discarded’. I discard cards until I discard ‘the masters of evil’ side scheme. However, ‘masters of Evil ‘ was the final card in the encounter deck. What happens?

If Masterplan causes you to discard from the encounter deck until you discard The Masters of Evil, which is also the last card in the deck, here is what would happen:

  1. The Masters of Evil would get shuffled back into the encounter deck with the rest of the discard pile, and you would get an acceleration token.
  2. You would search the encounter deck for The Masters of Evil side scheme and reveal it after shuffling the encounter deck. 

It would have to happen this way because you resolve effects one sentence at a time. Masterplan’s second sentence has you discard for a side scheme, and the third sentence has you reveal it. So you would be forced to reset the encounter deck after resolving the second sentence. Then the third sentence tells you to “Reveal that side scheme” so you would have to go get it.That said, if I were playing I would skip shuffling it into the encounter deck because I’m just going to have to go get it and shuffle again.


Here the setup. Rhino has Charge (overkill) and with a boost is attacking for 7 I block his attack with a 4 health ally that has Tough. Which is the right result? The entire attack absorbed by the ally as it has Tough which prevents the damage. The ally takes 4 damage ( it’s health ) and the hero takes 3 damage. The Tough then prevents the 4 damage the ally takes. The ally takes 4 damage which is prevented by Tough, but it is not defeated so there is no overkill.

The tough status card prevent all 7 damage. Thank goodness for Luke Cage, right?


I was working through some timing situations, and came across an oddity that I’m not sure how to handle: “When Defeated”. When do those abilities trigger? In particular, if a HYDRA Soldier had Biomechanical Upgrades, would I get an extra encounter card before he heals, or would he heal first and the extra encounter card would not trigger?

Similarly for Overrun (Mutagen Formula) and Followed: do I get the possible Goblin Minion first, then damage it with Followed, or does Followed trigger its damage before the minion comes into play?

Biomechanical Upgrades prevents the minion from actually being defeated and heals it instead. That means when you would defeat a Hydra Soldier with Biomechanical Upgrades attached, you will not resolve the Hydra Soldier’s ability because it wasn’t actually defeated yet. Followed will always resolve its ability before the ‘when defeated’ ability on the attached scheme card. This is because Interrupt effects must be resolved immediately before the thing that they interrupt.


When activating Black Widow, who is the target for the revealed card?

If you triggered Black Widow’s ability, then you are instructed to reveal another card from the encounter deck.


More Black Widow Questions: -When exactly does her ability trigger? –Does it trigger after you flip over a card in the encounter phase? –What if you “reveal” an encounter card due to the Villain stage changing during the player phase? Does it matter if the card came from the deck or discard pile?

Black Widow’s cancel ability triggers immediately after you flip a card over and before resolving its effects. Her ability works any time you reveal a card that came from the encounter deck. Her ability will not work if you reveal a card that came from somewhere besides the encounter deck (i.e. the discard pile or other out-of-play state)


I’m not clear on the limitations of damage as a cost. In particular, how many hit points does Warmachine need available to use his ability? Can he do it with only one hit point left, taking 2 damage (with 1 as excess damage), and then dealing 1 damage to every enemy? If not, can he do it with his last 2 hit points, thus being defeated before the effect starts?

As long as War Machine is in play, he can trigger his ability. If dealing 2 damage to him will cause him to be defeated, he will still deal 1 damage to each enemy.


Do the When Defeated abilities resolve before the card is discarded? For Example: if I defeat a HYDRA Soldier with only 1 card in the encounter deck. Is the HYDRA Soldier shuffled into the new deck, or is he the first card in the new discard pile?

When Defeated” abilities resolve before that card is discarded. Effectively, the moment the game recognizes that the card is defeated, the “When Defeated” ability goes off. After that, it is placed into the discard pile. In the case of Hydra Soldier and 1 card remaining in the encounter deck, the order of operations is:

  1. Determine that the Hydra Soldier is defeated.
  2. Resolve its “When Defeated” ability, dealing the last encounter card to the engaged player.
  3. The moment the encounter deck is emptied, shuffle the discard pile to make a new encounter deck and place 1 acceleration token on the main scheme.
  4. Discard Hydra Soldier from play.


If I play Justice Card “Clear the Area” and remove the last threat on side scheme “Power Drain”. Do I draw a card from resolving “Clear the Area” before I resolve the “When Defeated” effects from Power Drain?

Power Drain’s “When Defeated” ability triggers before the second sentence of Clear the Area. The order of operations is:

  1. Use the first sentence of Clear the Area to remove threat from Power Drain.
  2. The game recognizes that Power Drain has no threat, which defeats the scheme. Power Drain’s “When Defeated” ability triggers at this time (before it is discarded).
  3. Discard Power Drain from play.
  4. Resolve Clear the Area’s second sentence


Our question deals with Wrecking Crew and the interaction of the Leadership card United We Stand. You mentioned on-stream that there is a rule that states that “if there is a value denoted by a letter, that letter is 0.” Where is that ruling? I can’t find it anywhere in the Learn to Play book or the Rules Reference Guide.

My apologies, I misspoke. However, this rule will be added in the next Rules Reference update.


Where is the timing on retaliate where a response or forced response also happens after an attack like “tiger shark” important for if his goes first the tough status would then be removed by retaliate but if retaliate is first, tiger shark could be defeated with retaliate before he got the tough status. Thanks! Also does “forced” take priority over “regular” in general?

You should resolve the retaliate keyword first, and then the Forced Response. Also, Forced effects should take priority over non-Forced triggers (i.e. resolve Forced Response effects before Response effects that share a trigger).



How is “You” defined?

While resolving card abilities, if the word “you” can be
resolved as referring to the player’s identity, it must be
resolved as such. This includes but is not limited to:
• If a card deals damage to “you,” or “you” take damage,
the player resolving that damage applies it to the hit
point dial of their identity.
• If a card ability deals indirect damage to “you,” or
“you” take indirect damage, the player resolving that
damage can assign that damage to characters in play
under their control.
• If a card ability exhausts “you,” the player resolving that
card ability exhausts their identity.
• If a card ability places a status card on “you” (such
as “you are stunned”), the player resolving that card
ability places that status card on their identity.
• If a card ability triggers from a game function that
“you” perform (such as “after you attack and defeat
an enemy”), the player resolving that card ability must
resolve that card ability as if the identity they control
performed that game function, if able. (For example,
if an ability triggers “after you attack and defeat a
minion,” it triggers after the controlling player’s identity
attacks and defeats a minion but not when an ally under
that player’s control attacks and defeats a minion.)
While resolving card abilities, if the word “you” cannot
be resolved as referring to the player’s identity, it must be
resolved as referring to the player. This includes but is not
limited to:
• If a game step or card ability discards cards from
“your” hand, the player resolving that game step or
card ability discards the cards from their hand.
• If a card ability searches “your” deck, the player
resolving that ability searches for cards in their deck.
• If a game step or card ability performs a game function
against a non-identity card “you” control (such as
exhausting, discarding, setting aside, etc.), the player
resolving that game step or card ability performs that
game function against the card in their play area.
• If a card ability triggers from a game function that
“you” perform and cannot be interpreted in such a way
that would refer to the resolving player’s identity (such
as “after you discard cards from your hand”), the player
resolving that card ability must personally resolve and
perform the game function(s) of that ability.
Some player cards are considered to be an extension of a
player’s identity. When an action and/or ability is resolved
by a card type that is an extension of an identity, that
action and/or ability is considered to be performed by
that identity.
Cards that are considered to be an extension of a player’s
identity are:
• Events — Attacks, thwarts, defenses, action abilities,
and triggered abilities that resolve from a player
playing an event are also considered to be performed
by that player’s identity.
• Resources — If a player spends a resource, that
resource is also considered to be spent by that player’s
• Upgrades — Unless attached to a different character,
upgrade cards are considered to be an extension
of the controlling player’s identity. Attacks, thwarts,
defenses, action abilities, and triggered abilities that
resolve on upgrades in play under a player’s control
are also considered to be resolved by that player’s
Cards that are not considered to be an extension of a
player’s identity are:
• Allies — Attacks, thwarts, defenses, action abilities,
and triggered abilities that resolve from allies in play
under a player’s control are not considered to be
performed by that player’s identity.
• Supports — Attacks, thwarts, defenses, action
abilities, and triggered abilities that resolve from
supports in play under a player’s control are not
considered to be performed by that player’s identity

RRG 1.4

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Question regarding Counterpunch and Sonic Converter. When does the trigger for Counterpunch occur during the Villain attacks sequence. I’ve had some people play it after they exhaust to defend, and some wait until the full attack is completed. If it’s at the end of the entire attack, does it trigger before or after Sonic Converter (Klaw)?

Both cards share the same timing: “after attacks” & “after defends” both resolve immediately after the attack resolves. However, Sonic Converter is a Forced Response which takes priority over a regular Response because it is not a choice. So you would be stunned before you could play Counter Punch.


If I reveal Sonic Boom, and all my characters are already exhausted, can I still choose the option to exhaust all characters I control?

No. If possible, you would have to spend the resources, if all the characters you control are already exhausted.

Sonic Boom is a choice, but you must choose an option that you can fulfill. If you cannot fulfill either option, then you must do as much as you can, which typically means discarding one or two different resource icons from your hand.


As a follow-up for Sonic Boom, what you have all 3 resources and 3 characters but one of those characters is exhausted? I can pay the resources but I can’t exhaust all of my characters.

If you can completely fulfill just one of the options, then you must choose that option. If you can fulfill both, then you can choose which one to fulfill.

If all your characters are exhausted, then you must choose to discard cards from your hand. If some of your characters are already exhausted and you do not have all 3 resources in your hand, then choose one option and fulfill as much as you can.


If you defeat a stage of Klaw and Immortal Klaw is in play, will the next stage still get the +10 hit points?

Yes. So long as Immortal Klaw is in play, Klaw will get +10 hit points. When you advance to Klaw II, you will set his hit points and then add 10 for the side scheme.


Quick question with Klaw when drawing his boost cards but there is only 1 card left in the encounter deck, would you shuffle and give him a second boost?

Yes, you would shuffle the encounter deck and deal Klaw the 2nd boost card.


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If Ultron is in stage III, and there are drone minions in play, will actions that deal damage to all enemies (like Energy Daggers or Ground Stomp) do damage to Ultron?

No. Ultron’s invulnerability is absolute, which means any damage that would be dealt to him would be cancelled while drone minions are in play.

Note that this holds even if that action would remove all drone minions from play; since all damage is dealt simultaneously, and the drone minions are in play when the damage is dealt, the damage would not be dealt to Ultron.


Rage of Ultron says to discard X cards from your library for each damage dealt by the attack it causes. Let’s say it boosts and does 5 damage. What if you had 1 health remaining with Captain America and had his helmet equipped?

5 damage was dealt, even if you only had 1 hp remaining. So you would discard the top 5 cards of your deck.


Does Ultron II’s attack get modified if, for instance, a boost results in a drone entering play?

Yes, if the number of drone minions engaged with you changes before Ultron’s attack resolves, then you will recalculate Ultron’s attack as a result.


If threat is prevented from being placed on the main scheme Assault on Norad (2B) in step one of the villain phase, does the Forced Response still trigger?

No. Because the triggering condition did not occur, any responses to that triggering condition also would not occur.


At what step in the attack sequence does Ultron II’s Forced Interrupt trigger?

Ultron II’s ability triggers immediately after he initiates his attack. That happens before defenders are declared. So the original target always gets the drone.


I’m being attacked by Ultron II, with 2 HP left and Nova in play. Which interrupt triggers first?

The Forced Response triggers before you can trigger a player Response.


Can MODOK’s Biomechanical Upgrade be attached to a face-down Ultron drone?

Yes, the Ultron drone environment card gives each facedown drone minion engaged with a player base stats of 1/1/1. Base stats can also be interpreted as printed. The key is that you are not counting modifiers that give “+ stats.”


If I only have one card left in my deck, do I still put two cards facedown for Ultron’s Imperative?

Put the second drone into play after reshuffling your deck and dealing yourself a facedown encounter card.


I’m playing Spider-Man, facing Ultron II. Ultron attacks me. Which happens first – Ultron’s Forced “when Ultron attacks” Interrupt, or Spider-Man’s non-forced “when a villain initiates an attack” Interrupt?

There is no timing difference between “attacks” and “initiates an attack” so the Forced Interrupt would take priority over the Interrupt. We used the “initiates an attack” language with Spider-man because early testers showed some confusion about when to trigger his ability, and phrasing it this way helped them to understand.


Ultron I (and other similar effects) read: “Forced Response: after XXX attacks you…” for the new you ruling, it appears that this can be interpreted as identity (since Retaliate triggers “after this character is attacked”). But that suggests that if an ally defends the attack, Ultron I doesn’t trigger? (Note: this similarly effects: Goblin Knight, Electro, Pumpkin Bombs, Radioactive Man, Thunderball, etc).

Attacks are always made against a player. If you choose to defend with an ally, the attack was still against you. It is just defended by your ally. I know that’s not clear with the current rules reference. We’re going to be updating that as soon as our schedule allows.


For Ultron forms 1 and 2 in a 2-player game, if Player 2 defends for player 1 who gets the drone in each instance?

Because Ultron’s ability reads “after Ultron attacks you” the player who defended the attack will resolve the effect. So if you defend for a friend, then you will get the Ultron Drone.


Ultron Stage II says “Forced Interrupt: When Ultron attacks you, put the top card of your deck into play facedown, engaged with you as a DRONE minion. Until the end of this attack, Ultron gets +1 ATK for each DRONE minion engaged with you.” Is the modification to Ultron’s ATK created by the second sentence of this interrupt “locked in” at the time the interrupt triggers?

Or is it “smart” enough to check throughout the attack and change if the number of DRONES engaged with you changes? Similarly, if the answer to above is the “smart” option, is the player referred to by the “you” at the end of that sentence (“…for each DRONE minion engaged with you”) “locked in” at the time the interrupt triggers? That is, will it remain referring to the player who was the original target of the attack, throughout the attack?

Most specifically: if a player who is not the original target defends one of Ultron’s attacks, will the “you” begin referring to the new target of the attack and recalculate Ultron’s ATK accordingly?

To answer your question(s):

For Ultron II, your second interpretation seems to line up with the intent of the card. Ultron II would deal you a drone minion when he activates & initiates an attack against you, and until the attack is complete, he would get +1 ATK for each drone attached to you. If you had no drones attached to you and were in hero form when Ultron II activated against you, he would initiate an attack against you, deal you a drone, and have +1 ATK until the attack finished resolving.

If, after Ultron II dealt you a drone, a different hero wanted to defend for you, Ultron II’s attack modifier would depend on the drones that were attached to you, the original player he was activating against. (So if you had one drone attached, and the defender had none, Ultron II would still have +1 ATK when damaging the defending hero.)

-Alex Werner, FFG Game Rules Specialist

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When does the villain “initiate” an attack against Spider-Man?

An attack is “initiated” the moment the game determines an attack will be made against a character. This includes attacks made from game steps (such as step 2 of the villain phase) and card abilities (such as an attack initiated by the “Assault” treachery).

Spider Man’s ability resolves before any of the steps of the process detailed in the “Enemy Attacks” section are performed.

-Official FAQ (1.1)

How many attacks does Webbed Up prevent?

[Second], does Webbed Up prevent Spider-Sense from triggering?

Two attacks in total. Webbed Up prevents the attached enemy’s very next attack by replacing that attack with the placement of a stun status card. Then, the stun status card will prevent that enemy’s following attack.

[Second], yes. Webbed Up’s ability is a replacement effect (indicated by the word “instead”), meaning the attack never initiates

-Official FAQ (1.1)

How does Enhanced Spider-Sense interact with Media Coverage? Does Media Coverage allow the When Revealed effect to still trigger once, or does it being canceled effectively stop Media Coverage from resolving it. Media Coverage: “Resolve each “When Revealed” ability that you reveal 1 additional time.” Enhanced Spider-Sense: Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its “When Revealed” effects.

Enhanced Spider-Sense cancels all the When Revealed effects on a treachery, so any additional When Revealed effects caused by Media Coverage will be canceled as well.


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Captain Marvel

Is Energy Channel‘s damage all at once? Like, if I had 5 counters, and attacked an enemy that had Tough, would it do 8 damage or 0?

It’s all at once.


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Can Jennifer Walters remove threat from a side scheme as it enters play?

No. Side schemes enter play with threat already on them, meaning threat is not “placed” at this point.

-Official FAQ (1.1)

If threat is placed on a scheme during game setup, does Jennifer Walters’ ability trigger?

No. Abilities that do not have the ”Setup” timing trigger cannot resolve during game setup.

-Official FAQ (1.2)

Can Legal Practice remove threat from multiple schemes simultaneously?

No. All of the threat removed by Legal Practice must be removed from a single scheme.

-Official FAQ (1.1)

For She-Hulk’s Superhuman Strength card, is it possible to keep the villain stunlocked and perpetually keep She-Hulk at 5 or 7 (with two copies) attack?

No, you must discard Superhuman Strength after She-Hulk makes a basic attack regardless of whether or not the villain is already stunned.


So the first part of Superhuman Strength makes sense: +2 ATK. But the second part, the forced response, puzzled me a bit. It says “After She-Hulk attacks, discard superhuman strength->stun the attacked enemy.

If that interaction is correct, that doesn’t seem to line up with the theme of the card. Shouldn’t the forced response say “after She-Hulk makes a basic attack?” Otherwise, the +2 ATK could be wasted if you use an (attack) card: it would just get discarded before you get to use that +2 ATK. Is that the intention or does the card need a rewording to add basic attack?

We decided together that it was okay to leave Superhuman Strength the way it was written because it opened the card up to more combos, and it didn’t break anything.

While it can create a situation where you miss out on the +2 ATK, that is ultimately the player’s choice. You can play an Attack event to trigger Superhuman Strength and stun the attacked enemy.


I do have a follow-up question though. If it isn’t tied to a basic attack, does the stun apply to both enemies if you use Melee with She-Hulk? If yes/no, why/why not?

Superhuman Strength says “Stun the attacked enemy” singular, so I would say choose one of the enemies you attacked with melee and stun that one.


Can you use She-Hulk’s Focused Rage to take 1 damage, then use Energy Barrier to prevent that damage (“when you would take any amount of damage”), then draw a card from Focused Rage?

You must pay the cost fully before you can trigger the effect. If the cost is to take a damage but you prevent the damage, then you have not paid the cost and therefore cannot resolve the effect.


Can you use Focused Rage to take a damage, then use the Energy Barrier interrupt to prevent that damage, then deal a damage to an enemy, without drawing that card from Focused Rage?

You can use Energy Barrier to cancel the damage from Focused Rage and deal 1 damage to an enemy instead. You will not draw a card from Focused Rage since you did not pay the full cost, but the rest of that interaction is legit.


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Iron Man

Does Pepper Potts generate 2 resources if a card with 2 printed resources (such as Energy, Genius, or Strength) is on top of the discard pile?

[Second], will Pepper Potts generate 2 resources if a “The Power of [Aspect]” resource card (such as The Power of Aggression) is on top of the discard pile?

[Third], can Pepper Potts generate the resources of a card that is currently being spent?

Yes. Pepper Potts generates a number of resources that are equal in quantity and type to the resources on the top card of the discard pile.

[Second], no. Though the resources that Pepper Potts generates are equal in quantity and type to the resources of the top card of the discard pile, Pepper Potts is the card that is generating these resources. This means that a “The Power of [Aspect]” card never generates resources itself, having no opportunity to generate additional resources for a card of its specified aspect.

[Third], no. Resources are generated simultaneously, meaning the spent card will not be on top of the discard pile at the time Pepper Potts uses her ability.

-Official FAQ (1.1)

If Iron Man has 1 hit point remaining and his Rocket Boots upgrade is discarded from play, is Iron Man defeated?

Yes. If an ability that modifies hit points expires or otherwise becomes inactive, the modified hit points revert to the value they would be without the modifier. In this case, Iron Man’s hit points would revert to 0, instantly defeating him.

-Official FAQ (1.1)

Can Repulsor Blast’s first point of damage remove a tough status card from an enemy, then its additional damage deal damage to that enemy?

The additional damage that Repulsor Blast deals is a simultaneous modification of its first point of damage. For instance, if a player were to discard 2 energy resources due to Repulsor Blast, they would deal a total of 5 damage to an enemy all at once, as the additional 4 damage dealt by the discard effect happens at the same time as the first point of damage.

Official FAQ (1.3)

Question on the new card in the Ant-Man pack: Assess the Situation. How does this interact with Iron Man’s hero ability? Does his “max seven cards” wording only impact his own tech upgrades? In other words, can I have a hand size of seven, then use Assess the Situation to increase my hand size beyond that?

Iron Man’s maximum hand size is 7. It doesn’t matter how you get there.


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Black Panther

If an enemy initiates an attack against Black Panther but another hero or an ally defends against that attack, will Black Panther’s retaliate ability trigger?

[Second], if Black Panther defends against an attack, will his retaliate ability trigger?

No. Black Panther himself must be attacked for retaliate to trigger.

[Second], yes. As long as Black Panther himself is attacked, retaliate will trigger.

-Official FAQ (1.1)

Can Ancestral Knowledge shuffle different versions of Wakanda Forever into Black Panther’s deck?

No. Cards with the same title are considered to be the same card for the purpose of card abilities.

-Official FAQ (1.1)

Does moving damage with Vibranium Suit discard tough status cards from the target enemy?

Yes. If damage is moved to a character, the moved damage is considered to be dealt to that character.

-Official FAQ (1.1)

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Expansion Basic and Aspect questions

Say I have Avenger’s Tower on the table and I have three Avengers allies out. If I play Maria Hill as the fourth ally, would her ability go off to draw cards as she hits the table, then would one ally need to be discarded (since the “all Avengers allies” requirement of Avenger’s Tower would not be met)? What is the order of operations with this interaction?

The ability on Avenger’s Tower doesn’t come into play in this scenario because Maria Hill does not have the Avenger trait. Instead, the regular limit of 3 is what’s a play.

The rules for playing an ally when you already control your max is that you must immediately discard one you control. This happens simultaneously to the new ally entering play, so that the number of allies you control never changes.

So, to resolve the situation you described, you would play Maria Hill and discard one of your other allies at the same time. After Maria enters play, then you can resolve her Response effect.


For Honorary Avenger, the card says “only play if your identity has the Avengers trait.” Can you play this card if you’re, in this example, currently flipped to the T’Challa alter-ego side of your identity, which does not have the Avengers trait?

If you are T’Challa, then you do not have the Avenger trait, and you cannot play Honorary Avenger. You must flip to Black Panther who has the Avenger trait before you can play the upgrade.


Can I use Counter Punch in response to a villain’s attack when a minion with Guard is engaged with me?

No, you cannot attack the villain while a guard minion is engaged with you, and Counter-Punch is an attack.


Can Luke Cage, with toughness, take a large torrent of indirect damage from a villain like Green Goblin in one swoop?

The first thing to keep in mind is that while assigning indirect damage, a character cannot be assigned more indirect damage than would cause it to be defeated (page 9 under “Indirect Damage”). This is assessed without accounting for interactions with other abilities. For clarity, I’ll make sure this bolded point is added under the “Indirect Damage” section during the next Rules Reference update.

Concerning Luke Cage specifically, you can only assign an amount of indirect damage to him that is equal to or less than his remaining hit points (it doesn’t matter if he has a tough status card or not). If, for example, you just put Luke Cage into play, he would presumably have 5 hit points remaining. Let’s say you then took 6 indirect damage; you could assign 5 of that indirect damage to Luke Cage, with the remaining 1 point of indirect damage needing to be assigned elsewhere.

However, because Luke Cage just came into play, he’d most likely have a tough status card. As damage is always dealt/assigned/taken in packets, his tough status card would prevent all 5 of the indirect damage assigned to him.

-[Marvel Champions Card Game Developer] Michael Boggs

I control Vision and play Inspired on him. Then another player plays Enraged on him. Then I spend an energy resource to to increase Vision’s ATK and then use Teamwork to add his ATK to my heroes’ ATK. That’s all legit, right?

Seems legit. Cool combo


How does the timing for Expert Defense work?

You must exhaust your hero to defend in order to boost its DEF by 3 for that attack. Also, you must play it immediately after declaring your hero as a defender, which occurs before boost cards are revealed.


If Nova’s ability defeats an attacking enemy, does that enemy’s attack still deal damage?

No. Although the attack sequence has initiated, damage from that attack has not yet been calculated. If Nova defeats the enemy during this step, the rest of the attack sequence fails to resolve.

Official FAQ (1.2)

Followed is a response to the attached scheme being defeated. Responses happen after the triggering condition has resolved. Defeated means a scheme is discarded which causes cards attached to it to also be discarded.

Is the “defeated” response window before the card is discarded (so the scheme is still in play and thus its static effects still ongoing for example Madame Hydra can’t take damage as Legions of Hydra is in play) or is the scheme discarded first and if so how can Followed be triggered as it should also have left play?

Followed should have the bold “Interrupt” trigger instead of the “Response” trigger. We are updating the online rules reference to reflect this.


Does Toe to Toe interact with stun? It stands to reason since there is no —> cost to be paid, you can use the card when a villain is stunned, it “attacks” (stun token is removed), then 5 damage is dealt to that enemy. Is that correct?

Toe to Toe does not require that the chosen enemy resolves an attack against you in order to deal 5 damage. So if the enemy is stunned, you will still deal 5 damage to it after it removes the stunned status.


For the Quake ally: do minions with a 0 scheme value “scheme” during their minion activation?

An enemy with 0 SCH still schemes if they activate while you are in alter-ego form.


Let’s say Tiger Shark (Masters of Evil) attacks me, and I have Energy Barrier up. Tiger Shark’s card reads “after Tiger Shark attacks, give him a tough status card.” At what point does Tiger Shark get the tough status and at what point is the damage from my Energy Barrier dealt? Energy Barrier says “interrupt,” so I assume you can use it to deal him damage, then the tough card is dealt at the end of Tiger Shark’s attack step.

Energy Barrier interrupts the damage placed by the attack. The attack isn’t over until the damage has been calculated and resolved, so Energy Barrier would need to be resolved before Tiger Shark’s ability would even trigger.


What is the exact timing for the card Espionage? It’s worded as such with the word “when” that has tripped up some players. What if, for instance, I draw a Weapons Runner as an encounter card, with two copes of Espionage in play. I decide to trigger both of them, doing enough damage to kill Weapons Runner with Black Widow’s hero ability. Does it die before the surge triggers?

Espionage triggers just before revealing an extra card for surge. You can draw cards and defeat the Weapons Runner with Black Widow’s ability as you mentioned, but the surge keyword has already triggered and must still be resolved.


Is there a functional difference between the phrase “take 1 damage” from Focused Rage and “deal 1 damage” from Battle Fury? Do the costs need to be paid in both cases?

The words “take” and “deal” are used interchangeably here. In either case, if you were to cancel the damage, then you would have not paid the full cost and you would not get to resolve the rest of the card.


I had an interesting interaction occur that I’m curious about; I had “Media Coverage” on my identity, and drew “Shadows of the Past.” With my Nemesis already in play, “Shadows of the Past” should gain surge. But when I trigger the “when revealed” effect a second time, the card gains surge again? As there is no precedence for this, I just wanted to know, can a card have “Surge 2” or can the Surge keyword be on it twice?

A card can indeed gain more than one instance of surge. If a card has two instances of surge, you will have to reveal 2 additional encounter cards.


You noted that “the interaction of Stealth Strike and Loki is different…because Overkill does not require the minion to be actually defeated [to trigger] to deal excess damage to the villain.” But in the latest Rules Reference Guide, it states under Overkill: “If an attack with overkill defeats a minion, excess damage from the attack (damage beyond the minion’s remaining hit points) is dealt to the villain.”

The RRG notes that you do have to defeat a minion for Overkill to work. Will Overkill be getting an errata in the next FAQ? Or is the FAQ incorrect that you need to defeat a minion?

[Michael] Boggs and I had a good talk about this question last week. The examples for Overkill in the RRG are interesting because the language is slightly different for overkill against allies vs overkill against minions. We are going to streamline that language with our next update.

In the end, we agreed that Overkill does not require you to place the minion in the discard pile, but only to apply enough damage so that the minion has no HP remaining. So I believe my original answer stands. 


With Unflappable on the table, if I defend with an ally (thus ‘you’ the player defended) and my identity takes no damage (thus ‘you’ the character took no damage) would I draw a card?

No, Unflappable only triggers when you defend with your hero and take no damage.


Is there a defined definition for “look?” I’m thinking of Heimdall and Spider-Woman’s alter-ego ability specifically. When “looking,” does every player in multiplayer also look at them? The same goes for “search,” which is on Hawkeye’s quiver. Can you place them back in the same order they were, face-up, legally?

When a card instructs a player to look at cards, only that player looks. However, it is a co-op game and there is no rule against telling your teammates what you see. When you search a select number of cards from a deck, you put them back in the same order you looked at them unless instructed to do otherwise.


This is something I’ve always wondered about Energy Barrier. What if a 1-damage minion attacks me and I have all three Energy Barriers out. Can I trigger all of them at once, as it’s interrupt? Ie, can I reflect three damage off one 1-damage source? The wording seems to indicate that the only cost is “when you would take damage,” not taking the damage.

No, you cannot trigger more than 1 Energy Barrier unless you would take more than 1 damage because you resolve them 1 at a time. After you resolve the first one, there is no more damage left to trigger the other ones.


I have a question about melee and the stun status. Stun cancels attacks, and melee’s ability is two separates instances as stated in another rules clarification. Does this also mean that those two instances are separate abilities? Can I discard the stun status with the first instance, and still use the second instance to deal damage to an enemy?

Melee is one attack with two separate targets. You resolve the damage separately, but it is still a single attack. That means that if you are stunned, playing Melee will only remove the stunned status card and nothing else.


Hello, a follow-up question about Melee (aggression event): previously there was a email that stated its second instance of damage could hit/target the villain if the first instance defeated a Guard minion in play. Is that not the case anymore? If not is this a new change to how the (attack) tag interacts with the Guard keyword?

Yes, this was a reversal of a previous ruling that I had made. After talking it over with Michael Boggs, we both agreed the correct interpretation was that you resolve each line one at a time, meaning that if you defeat a guard minion with the first line you can target the villain with the next line.


If I use pre-emptive strike or attacrobatics to deal damage to an attacking Wrecking Crew member that has one health left, then kill them with that interrupt damage, does that attack still go through? I would assume it wouldn’t because the interrupt kills them as the boost is turned up. I’m also wondering if a future interrupt card can do this for minions, and kill them before the damage is dealt

If you interrupt an enemy attack to deal damage to that enemy, and the damage is sufficient to defeat that enemy, then that enemy leaves play immediately without resolving the rest of its attack. This is true for villains and minions alike.


Followed originally read “Response: When….” but was errata’d to “Interrupt: When…” to make the card functional. Upcoming spoiled card Iron Fist (ally from the Dr. Strange pack) has similar wording to the original Followed text: “Response: When Iron Fist attacks an enemy, remove 1 mystic counter from him -> stun that enemy and deal 1 damage to it.” Currently; some players think this means the stun and damage occur before Iron fist attacks (due to the use of the word then). Should this read “After Iron Fist attacks,”? More general question: should we always expect “Response:” to go with “After” and “Interrupt:” to go with “When”?

Iron Fist’s ability should have the bold Interrupt trigger word instead of Response. It is meant to trigger when he attacks the enemy.


I have a quick question about Night Nurse. As written, if a character had tough, you’d have to remove it to heal 1. Is this intended? I get having to remove a “negative” status effect but I wanted to make sure it was correct that it would remove positive ones too.

That is correct. You do not want to have Night Nurse heal you while you are tough.


If the first damage from Melee defeats the current Villain Stage, can the second instance of damage hit the next Villain Stage? (Are the different stages considered different enemies)

No, different stages of the same villain are not different enemies.


Can you use Get Over Here to re-engage a minion you are already engaged with?

You cannot engage an enemy that is already engaged with you.


I have a question about the obligations in the pack since they work a little differently from Strange’s obligation. Do they “attach” to your play area? How do they work within your play space? Also, can you request an action from other players to remove it, like you can currently for other attachments?

Obligations do not “attach” to your play area. They simply enter play in your play area. Only the player with the obligation in their play area can trigger the Alter-ego Action or Hero Action on that card. These rules are included in the Rise of Red Skull box, and they will be added to the online rules reference.


I have a quick question about Unflappable. I know that damage from boosts “is not considered damage from an attack.” However, Unflappable’s card says “after you defend against an attack and take no damage, exhaust unflappable to draw one card.”

What if you take boost damage from a card like concussive blast? Does that not count toward Unflappable’s requirement? Is Unflappable solely “after you defend and take no damage [from the attack/while defending]?”

The wording “after you defend against an attack and take no damage” means that you only check after the attack resolves, and you’re only checking to see if you take damage at that time. The effect does not check if you took damage during the attack.


She-Hulk ally reads +1 ATK for each damage token. Is she getting +1 for each physical token or for each damage she has taken. If she has Honorary Avenger and has sustained 4 damage represented by a 3 damage token and a 1 damage token, does she get +2 or +4 ATK?

The 3-damage token represents three 1-damage tokens. She-Hulk will get +4 ATK whether she has four 1-damage tokens or a 3-damage token and a 1-damage token.


This is actually a question I think you would find interesting! So someone over in Spain sent me the Spanish version of Sentry: the new 4-cost Aggression ally in the Hulk pack. Now, the US/English card just says to deal yourself an encounter card. That verbiage is obvious, as you don’t resolve it right away and wait until the villain phase.

However, the Spanish version of the card says “aplicate sus efectos,” which roughly translates to “apply its effects.” In other words, the same verbiage used for “resolve it immediately.” Which version of the card is correct?

You are meant to deal yourself a facedown encounter card that you will resolve during the villain phase.


Firstly, I’m not sure if Spycraft triggers off revealing any encounter card but doesn’t specify from the encounter deck.

Secondly, can you use Spycraft to cancel a side scheme from his side-scheme deck in the upcoming Red Skull scenario? You might not be able to answer as it’s upcoming product but that was the other case we have of an encounter card coming from not the encounter deck.

If you chose to use Spycraft to prevent your nemesis minion from entering play, you still resolve the rest of The Shadow of the Past. That means you will still put your nemesis side scheme into play, and then Shadow of the Past will gain surge because your nemesis minion did not enter play. So you would end up with a side scheme and +2 extra encounter cards (+1 for Spycraft and +1 for Shadow of the Past).

Secondly, no, cards revealed from the side scheme deck are not revealed from the encounter deck.


My apologies – I didn’t read Spycraft closely enough. I assumed it said “from the encounter deck” but it does not. So the answer is a little more complicated than my first reply.

If you chose to use Spycraft to prevent your nemesis minion from entering play, you still resolve the rest of The Shadow of the Past. That means you will still put your nemesis side scheme into play, and then Shadow of the Past will gain surge because your nemesis minion did not enter play. So you would end up with a side scheme and +2 extra encounter cards (+1 for Spycraft and +1 for Shadow of the Past).


In the Rise of Red Skull box, Hawkeye’s prebuilt deck has a copy of Avengers Tower that does NOT have the Avengers trait on it. The previous version of Avengers Tower does have the trait. Which version is correct/was this card errataed? Thanks!

There was no errata. It is an unfortunate typo. Both versions should have the Avenger trait.


Question on using Foiled to cancel the boost icon on I See You. Will Foiled cancel just the one icon, then due to its timing not be able to cancel the boost icons applied via the boost effect?

I think it’s best to say that canceling the boost icons includes any additional boost icons the card might gain from other effects. 


Does Moment of Triumph (excess damage heals) still work when the attack has overkill, or is overkill simply its own reward?

It is intended to work and was always tested that way. Though I definitely see why there’s confusion. I think in the next rules update, we need to rethink how overkill is worded. Even without effects like Moment of Triumph, overkill currently states that it only operates when an ally defends against an attack, which isn’t entirely true.

Overkill applies whether or not the ally defends, but it just so happens that the most common way for an ally to get hit with an attack is by defending. So if we’re addressing that anyway, we’ll also make it clear that overkill and Moment of Triumph do combo.


I have a question about modular sets, which will only come into play when Kang is released, but more so with the Guardians of the Galaxy box. Can you use the Ronan print and play Kree Fanatic mod with the Ronan Guardians of the Galaxy box scenario? I remember you mentioned in the Kang stream that Kang had a modular set with a different title so he could be used in the same Kang scenario.

But how will modular sets with villains with unique names be handled? Can you play the Ronan modular set in the Ronan box scenario, and Ronan would surge if the minion was drawn?

Yes, you can add modular sets to scenarios that share similar unique characters. Currently, if a unique encounter card attempts to enter play while another unique card with that same title is already in play (such as the Ronan the Accuser minion trying to come into play while you’re playing against the Ronan the Accuser villain), that first encounter card will fail and be discarded.

That’s it. However, in the next Rules Reference update, we’ll be adding a rule that says when this specific situation occurs, a new encounter card is revealed from the encounter deck in place of the failed one.


“All Tied Up” from the Running Interference set states “Attached character cannot ready or change forms” In the RRG “Then” states “if the pre-“then” text of an effect does not fully resolve, the post-“then” text does not attempt to resolve. “Inner Demons” tells you to change form then do an action. If you are All Tied Up, what happens?

All Tied Up prevents changing form (or flipping), even if that comes from another card ability. And because Hulk’s obligation, Inner Demons, has two abilities that follow the word “then” that follow the changing of his form, those abilities can only resolve if the form-changing ability resolves first.

So, if All Tied Up is attached to Hulk/Bruce Banner and he draws Inner Demons, his obligation fails to resolve and is discarded


Does Moxie’s lasting effect end up giving She-Hulk +2 to each Basic Power because she can change form twice by using Split Personality?

I see the interpretation but no, that is not the intention.

At its core, Moxie’s ability is two parts: (1) a trigger that responds to a function within the game (in this case, “after you change form”), and (2) a lasting effect that is the outcome of said trigger (+1/+1/+1 until the end of the round). While the duration of the lasting effect is created by the trigger, it does not apply to the trigger itself, only to the basic power increases.

If I used Rapid Response to bring back the new Leadership Goliath ally, could I re-trigger his action to give him 4+ strength again? Based on the Vision ruling where it’s a “new Vision entering play” it seems like he could. Is there a difference between “limit once per round” or “max once per round.”

Yes, there is a difference between “Limit” and “Max.
On page 11 of the rulebook, under Limit:

  • “Limit X per [period]” is a limit that appears on some player cards. These limits are card-specific. Each copy of an ability with such a limit may be used X times per the specified period, per instance of that ability.”

On page 11 of the rulebook, under Max:

  • “If a maximum appears as part of an ability, it imposes a maximum number of times that the ability can be initiated from all copies (by title) of cards bearing that ability (including itself) during the designated period.”

Because Goliath’s ability is “max once per phase,” it can only be used once across all copies of the card each round.


The recently teased card “Marked for Death” (Hawkeye’s side scheme) tells you to place the the Mockingbird from Hawkeye’s deck under it. In the event that no Mockingbird is present in any of checked locations, you wouldn’t attach anything, due to someone else Make the Call-ing the card, or it being an Ultron Drone.

When it’s defeated, if another player has the ally’s basic version in play, would it be returned to that player’s hand due to the name match of Mockingbird on the side scheme, or is the side scheme specifically referencing Hawkeye’s Mockingbird only?

Yes, when Marked for Death is defeated, any ally in play with the name “Mockingbird” will be returned to its owner’s hand.

I have a question about Hawkeye’s Nemesis Side Scheme that was revealed today. If I am playing Hawkeye and another player has Core Set Mockingbird in play when I draw Shadow of the Past, does the Side Scheme capture the in-play Mockingbird?

No, only the Clint Barton player searches their play area for Mockingbird and puts her under Marked for Death. If Mockingbird is already in play under another player’s control, then that Mockingbird will not be placed under Marked for Death.

However, something to note, Marked for Death’s final sentence creates a lasting effect upon its resolution. If any ally with the title “Mockingbird” is in play when Marked for Death is defeated, that ally will be returned to its owner’s hand.


Hawkeye’s Nemesis side scheme ‘Marked for Death’ states: The Clint Barton player searches their hand, deck, discard pile, and play area for Mockingbird and places her faceup beneath this card. When this stage is defeated, return Mockingbird to her owner’s hand. My question is:

If you’re playing against Ultron and Mockingbird happens to be one of the Ultron Drones in play, are you allowed to search your Ultron Drones and move Mockingbird to the side scheme? If so, is the drone considered defeated? What happens to any attachments that were on the drone? If not, what exactly happens in this scenario?

No, only search the game areas that Marked for Death instructs you to search. In the instance of Ultron (or even the upcoming Collector scenario), you may not be able to find Mockingbird because she is in a different game area than the ones specified. Resolve the “When Revealed” ability as much as you can, then put the side scheme into play, as normal.

Something to note, Marked for Death’s final sentence creates a lasting effect upon its resolution. If, for instance, you are able to play Mockingbird after Marked for Death is already in play (such as defeating her while she’s a drone, then drawing her into your hand later when you shuffle your deck), that lasting effect on Marked for Death will return Mockingbird to your hand upon defeat.


Another question for the Hawkeye nemesis side scheme “Marked for Death.” Player A is playing Captain America Leadership. Player A makes the call on Player B Hawkeye’s discard pile and takes control of his signature ally Mockingbird. Later on Player B reveals Shadow of the Past. We are assuming nothing happens on the first part of the nemesis side scheme since Mockingbird will not be in Hawkeye’s deck, discard pile, play area or hand. Now let’s say the player defeat the side scheme. Does Player A have to return the Mockingbird under his control back into Hawkeye player’s hand?

Yes, that is all correct!


Just to be sure, I’m inquiring on the intent of the Moon Knight ally (Taskmaster 5/23). I assume the intent is that you need to spend a “printed” wild resource. But the card doesn’t actually say “printed” on it. Is that correct?

A wild resource from any source satisfies Moon Knights ability. It doesn’t matter if that wild is printed in the resource area of the card (such as on Ant-Man/Wasp’s Pym Particles card), comes from an ability (like Doctor Strange’s Eye of Agamotto upgrade), or comes from some other outside effect (for example, such as an ability that changes all resource icons in your hand to wild icons).


What would happen if Kang has Temporal Shield equipped, as well as a tough status card, and takes damage? What is the order in which any of these would clear/be removed?

Its timing happens before damage is dealt, when the attack itself is initiated. Because of this, Temporal Shield resolves entirely before the tough status card, meaning the tough status card will have no damage to prevent and will not be discarded.


If I’m engaged with a minion with guard, can I target
that minion and the villain, as long as the minion would
be destroyed by the damage done by Melee?

Yes, as long as you defeat the minion with the first sentence of the ability on Melee, you may deal damage to the villain with the second sentence of the ability.

-Official FAQ (1.4)

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When using Momentum Shift, do I need to fully heal two damage in order to resolve the effect and deal two damage?

Yes, because “heal two damage” is a cost before the cost arrow, the cost of dealing two damage must be paid in full.


We had another question come up regarding timing. Let’s say the villain attacks Ms. Marvel and deals 6 damage, she uses wiggle room as an interrupt to prevent 3, then as a response to playing the event she uses her ability to bring it back to hand, is the interrupt window still open for the other damage allowing her to play the same copy of wiggle room she just played and prevent the other 3 damage

Yes, you can pull Wiggle Room back to your hand and play it again to reduce the damage you would take by a total of 6.


I have a question on how the Unique symbol will interact. The Power Stone modular set from Galaxy’s Most Wanted has the Power Stone with the unique symbol in front of it. The Infinity Gauntlet modular set from The Mad Titan’s Shadow has a (the?) Power Stone without a unique symbol in front of it. Can these two coexist? Will the unique symbol on one check for all cards with the same name even if they don’t have a unique symbol on them?

Yes, the two versions of Power Stone can coexist in play. The unique symbol only checks for other cards of the same title also with the unique symbol.


How does Living Tribunal work?

“Since this is my player card this will go to my discard pile. if it comes up as a boost, it’ll go to the discard pile.”

– Caleb

Is Machine Man missing some text on his ability? And if not, how long do the stat boost last for?

“Machine Man’s boost is only supposed to last for that activation. “


Can Impede be played while a side scheme with a crisis icon is in play?

Per the rules reference, while at least one crisis icon is in play, threat cannot be removed from the main scheme by any player. The word cannot in the crisis section is absolute. If the crisis icon is in play, Impede cannot be used.

-Alex Werner, FFG Game Rules Specialist

Ms. Marvel

If Ms. Marvel defends against an attack, can she: A) discard an in-play Indomitable to ready, then play Counter Punch, and exhaust herself to use Morphogenetics to bring that Counter Punch back to her hand? And, if so: B) then replay the Counter Punch that was returned back to her hand?

That all seems legit. Cool combo.


Does Ms. Marvel’s Embiggen work for both instances of damage for Melee?

Embiggen will add two to each instance of damage dealt by an attack, so Melee will deal five damage to one enemy and five to another


Can Melee deal damage to the same enemy twice?

No. When Melee deals damage a second time, that damage must be dealt to an enemy that is different from the first.

Official FAQ (1.2)

If you use the Hero Action to blank Edison’s Robot, does it work for all players?

If you trigger the Hero Action on Edison’s Giant Robot, its text is considered blank for all players.


Can you play two instances of Wiggle Room with Ms. Marvel’s hero ability?

Yes, you can retrieve the Wiggle Room with Morphogenics and play it again in response to the same instance. It’s the same as if you had 2 copies of Wiggle Room in your hand: You fully resolve one before playing the other.


I am playing Leadership. I use Red Dagger from Ms. Marvel’s discard pile with Make the Call. Then I use his last bit of HP to attack, which defeats him. Who triggers or can trigger/pay for the ability on Red Dagger ? And who controls him?

Only an ally’s controller can trigger the ability of that ally. If you brought Red Dagger into play with Make the Call, then you are his controller.


If I am playing Ms Marvel, and have both Red Dagger and Rapid Response in play, and Red Dagger is defeated, can I pay two resources and deal 2 damage to an enemy, using Red Dagger’s interrupt, then trigger Rapid Response to put Red Dagger back into play with 1 damage? And, if so, does the rest of Red Dagger’s interrupt fizzle?

[Second], what if I chose to resolve Rapid Response, returning Red Dagger to play and dealing 1 damage to him, could Red Dagger’s interrupt still be used, or is the trigger condition no longer valid?

If you trigger Red Dagger’s Response then he is no longer a valid target for Rapid Response because he is now in your hand and not your discard pile.

[Second], if you chose to do that, then you would have missed the opportunity to trigger Red Dagger’s Response because you chose to let him be destroyed.


I have a couple more follow-up questions, regarding Red Dagger.

Firstly, in both your previous replies you said “Red Dagger’s Response”, so, is Red Dagger going to get errata’d (because on the card his ability is an Interrupt)?

[Second], if Red Dagger’s ability is used, is he still considered to have been defeated?

For example, if I am facing the Wrecking Crew and draw “You’re Dead Meat!” and it defeats Red Dagger, will the 3 threat still be placed on Wrecker’s Side Scheme, if I use Red Dagger’s ability?

[Finally], at what point does Red Dagger’s Interrupt trigger? Is it when he hits the discard, or when damage is applied? In other words, at what point is he considered “defeated”?

There is no errata for Red Dagger. I just didn’t have the card right in front of me, so I mistakenly called it a Response. It is indeed an Interrupt ability.

[Second[, the Interrupt is triggered when Red Dagger is defeated, so he is still defeated even if you return him to your hand. If the ability used the word “instead” that would be different as that would create a replacement effect.

[Finally], an ally is defeated when it has damage equal to its hit points. Defeated allies are placed in the discard pile. Red Dagger’s ability triggers immediately when he is defeated, so he never enters the discard pile


Can Ms. Marvel’s bio-kinetic polymer suit be used to pay the cost of Make the Call? I only ask as the part before the arrow where you pay the printed cost of an ally is part of the cost of the make the call event and the suit doesn’t specify what parts of the event the resource can be generated for.

No, the suit only provides a resource to pay for an event. Make the Call instructs you to pay the cost of the ally. The event itself is cost 0.


Does Ms. Marvel’s Shrink interact with Emergency?

No, Shrink only boosts effects that remove threat. Reducing or preventing threat placement is not the same as removing threat.


How does Ms. Marvel’s Shrink interact with You’ll Pay for That? Can it be increased past the maximum value of 5 threat?

Shrink modifies the amount of threat “that event removes” so the maximum of 5 applies.


Are you able to use Morphogenetics on a card that defeated a minion and then ready Ms. Marvel with Battle Fury?

Yes, you can play an Attack event to defeat a minion, exhaust Ms. Marvel to recur that event, and then discard Battle Fury to ready Ms. Marvel.


I have a question about Ms. Marvel, that mostly deals with future cards. Her ability states that “after you play an attack, thwart or defense event” you can exhaust her to take it back into your hand.

Are those specifically the bolded TRAITS “attack, thwart and defense right below the art on the card?” Or is it (attack), (thwart), (defense) as written in card text? Or both?

For the most part this doesn’t matter now as all of Ms. Marvel’s events and all current basic/aspect events have both, but I figured I would ask since this game is going to be around for a while.

Ms. Marvel’s ability references the traits: Attack, Thwart, and Defense. If for some reason there was a card with (defense) without the Defense trait, her ability would not interact with that card.


How does Thomas Edison work? Does it prevent someone from damaging them if they have a minion engaged with them? Or just Thomas Edison?

[Players] cant deal damage to [Thomas Edison] while the engaged player has a minion also engaged with them

-Boggs (FFG Ms. Marvel livestream)

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Captain America

Steve Rogers‘ ability says that the first ally played this round costs one less. If I start the turn as Captain America, then another player goes before me and plays an ally; if I swap to Steve Rogers do I get to use that reduced cost ability?

The first ally played is the first ally played regardless of whether Steve Rogers is in play or not. If you are Captain America when the first ally is played, then nobody gets a discount that round.


It looks like the card Melee can damage and kill a Guarded minion, then damage the villain with the same card action. What about Shield Toss? Can you use it to hit Guarded minions and the villain at the same time? How does the interaction work? Is the villain a valid target that you can spend [x] cards on?

You cannot target the villain with Shield Toss if you are engaged with a Guard minion because the damage is dealt simultaneously. Melee works different because it is split into two effects that each deal 3 damage.

You resolve the first instance before resolving the second. If you defeat the only Guard minion engaged with you with the first part of Melee, then you can target the villain with the second part.


If Captain America’s Shield is put into play as a Drone minion during game setup for Ultron, can I retrieve it with Steve Rogers’s Setup ability?

No. The Setup ability specifically searched the player’s deck and discard pile. If Captain America’s Shield is not in either game area, the ability fails to find it.

Official FAQ (1.2)

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Green Goblin

Does a stun status prevent Norman Osborn from using his forced interrupt?

Yes, a stun status card will prevent Norman Osborn’s activation. This is due to the rule under “Status Cards” on page 16 of version 1.1 of the Rules Reference (That rule states: “Status card abilities have timing priority over all conflicting card abilities.”

So, the game will tell Norman Osborn to attack (either because of a game step, such as step 2 of the villain phase, or because of a card ability, such as the Assault treachery). Because status cards take priority over all other abilities, the game will check if Norman is stunned.

If he is, the stun status card prevents the activation; if he is not, Norman’s “Forced Interrupt” ability kicks in.


Are there any special rules for the modular sets in the Green Goblin villain pack?

The modular encounter sets in the Green Goblin are intended to be used the same way as the modular encounter sets in the core set. The graphic design does not change their function.


How does indirect damage work for an effect like Green Goblin I-II’s “when revealed” in Risky Business?

Indirect damage may be split among characters you control however you like, with the exception that you cannot over-assign damage (i.e. place 3 damage on a character with only 1 hit point remaining). [Also see above: Luke Cage]


Do players handle Green Goblin III‘s indirect damage differently given the wording?

Yes, unlike Green Goblin I and Green Goblin II, Green Goblin III simply deals damage to the player (or, more specifically, the player’s identity). As this damage is not indirect, it cannot be assigned to allies.


If I have Media Coverage attached to me, and a new villain stage is revealed, do the “When Revealed” effects trigger a second time?

No. A villain stage is not revealed by a specific player, so Media Coverage does not apply. It only applies to encounter cards that you specifically reveal.


The card Wicked Ambitions says to discard [x] cards from the encounter deck.

Say the stage is Stage III, so X is 3. What if there are 2 cards in the deck? Would you discard 2 and then would the third card whiff? Or would you discard 2, immediately reshuffle the encounter deck, and then discard another?

If Wicked Ambitions causes the encounter deck to empty, the rules for an empty encounter deck are followed.


While Green Goblin is attacking, if the last madness counter is removed from the State of Madness environment through a “Boost” ability, what happens?

Green Goblin immediate flips to Norman Osborn form. Boost icons from the boost card are then added to Norman Osborn’s ATK value of *, which is treated as a value of 0. Norman Osborn then deals damage from the attack equal to his modified ATK value (base of 0 ATK, plus the number of boost icons on the boost card).

In this specific situation, Norman Osborn’s “Forced Interrupt” does not trigger, as the attack is already past the point of “When Norman Osborn would attack…” by the time he changes to his Norman Osborn form.

Official FAQ (1.2)

If I’m in alter-ego form and I reveal “I See You”, does Green Goblin attack me?

Yes. Because the “When Revealed” ability on I See You does not specify hero form or alter-ego form, Green Goblin will attack the player no matter their form.

Official FAQ (1.2)

My second question is for an ability that appears on the Mutagen Formula main scheme, Goblin Reinforcements side scheme, and Wicked Ambitions encounter card. All of them refer to discarding a set number of cards, and performing an action when a certain type of card is revealed (they do not say to stop discarding when that card type is found).

Is this considered “looking for a specified card” such that the discarding stops? If so, what happens in a multiplayer scenario if you reach the end of the deck for the first player. Does it resume after reshuffling for the second, or does all discarding cease?

No you are not looking for a specified card in these instances. You are being instructed to discard a certain number of cards. After that there is an effect that triggers depending on what you discarded.

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Wrecking Crew

I drew the Buddy System treachery as a boost. Does that boost immediately make a new villain the current attacker/schemer?

By the time you reveal Buddy System as a boost, the current active villain is mid-activation. That villain will still resolve its activation after the active counter is moved to a different villain.

If other players still have to resolve the villain’s activation against them, the new active villain will be the one to activate against them.


We drew the card “I’ve Been Waiting for This!” (Piledriver 11/18). The card says “gains three hit points” when revealed. But Wrecker’s I’ve Been Waiting for This (14/18) says the villain “heals 3 hit points”. Which is correct?

Unfortunately, Piledriver’s copy of “I’ve Been Waiting for This!” has a typo. It should say “heals” instead of “gains” in order to be the same as the other two copies of the treachery in the scenario.

I apologize for the confusion.

– Caleb

If we beat a villain on their “A” side, the rules say that villain is “defeated,” then B side comes out. What would happen to their side scheme? Would it stay the exact same? Or would it also be defeated then come back into play with the default (let’s say, Piledriver’s 3 threat) threat value?

Great question. The villain’s side-scheme stays in play when you defeat their A side.


In the Wrecking Crew scenario, let’s say I draw a minion which has the “Guard” keyword. Does that Minion prevent me from attacking all of the villains, or only the active villain?

The guard keyword prevents you from attacking all the villains.


How does Followed interact with Wrecking Crew? The rules insert says that a side scheme is “removed from play” when a villain is defeated. Would this prevent Followed from triggering?

If a side scheme cannot leave play, then it cannot be defeated. So “Followed” does not work in this scenario.


The boost from Escaped Convict says “move the active counter to the villain whose side scheme has the least threat. If you are in hero form, that villain attacks you after this attack. This attack does not get a boost card.”

What if the boosted villain is already at the lowest threat? Do you have to move the counter still in accordance with the move section of the rules reference guide?

It is possible that the active counter will not move, but the attack will still occur if you are in hero form because it is not dependent on the move.


Can you use a card like Energy Daggers to attack every Wrecking Crew villain?

No. “Any card effect that refers to ‘the villain’ only refers to the active villain.”

Wrecking Crew Rules Insert

With Chaos in the prison if you only control one upgrade and you choose to discard it, the card still gains surge because it’s checked after the choice (then resolving one sentence at a time)?

That is correct. If you discard your last upgrade, the treachery will gain surge.


Hey guys just wanna make sure were doing this right. When playing Wrecking Crew if you reveal “buddy system” and you reveal an “escaped convict” with surge which villains deck does it surge from? the one from buddy system or the active villain? Hope that makes sense.

This situation is more complicated than it seems, but the conclusion is that the additional encounter card from surge can be revealed from any encounter deck. The reason for this is bolded in the next two lines below.

In the online Rules Reference, page 10, Keywords, Surge: “After an encounter card with [surge] is revealed, the player resolving the card reveals an additional encounter card. Complete the process of resolving the original card before revealing the additional card.”

In the Wrecking Crew rules insert, page 6, New Rules, The Active Villain, paragraph 2, there are two pertinent lines: (1) “Any card that refers to the ‘encounter deck’ only refers to the active villain’s deck” and (2) “When a player is dealt an encounter deck, it is dealt from the active player’s deck.”

Surge neither specifies that the additional encounter card must come from “the encounter deck,” nor does it say that the additional encounter card is first dealt. It’s simply revealed. The implication, of course, is that it is revealed from the encounter deck, which, per the rules of the Wrecking Crew insert, would mean the additional encounter card comes from the active villain’s deck. This is only an implication, however, and is not coded into the rules, as it should be.

For the time being, while you can technically choose which deck the additional encounter card comes from, my suggestion is to draw it from the active villain’s deck. In the next rules update, I’ll expand the surge keyword to specify “reveals an additional encounter card from the encounter deck” to solidify this ruling.


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How does Loki interact with overkill? If you do six overkill damage, would you “kill Loki” then assign the two to the villain, then activate Loki’s card ability to see if he revives?

The overkill damage would be applied to the villain before determining whether or not Loki revives.


Previously it was ruled that if you use overkill on Loki, the excess damage would go to the villain then you’d check to see if he came back to life. What about Stealth Strike? If the damage from the card “kills” Loki, does Stealth Strike also remove 2 threat from a scheme, then checks to see if Loki is dead after?

The interaction of Stealth Strike and Loki is different from the previous example you mentioned. Overkill does not require the minion to actually be defeated, it just tells you to place excess damage on the villain.

Stealth Strike requires that the target enemy be defeated in order to remove 2 threat. If Loki heals himself instead of being defeated, then he was not defeated and you cannot remove 2 threat.


Loki‘s response is an interrupt. Doesn’t that make it optional?

Loki’s Interrupt should be a “Forced Interrupt.” Future reprints will have that errata. Good catch.


Can I trigger Jarnbjorn after I play an Attack event?

Yes. A hero is considered to make an attack both through their basic attack power and actions with the (attack) label.

Official FAQ (1.2)

What happens if I use Defender of the Nine Realms and discard to the end of the encounter deck without revealing a minion?

If you discard through the entire encounter deck and find no minion with Defender of the Nine Realms, then the rest of the effect fizzles and the event is discarded. You must shuffle the encounter deck discard pile back into the encounter deck and place an acceleration token on the main scheme.


I would like to confirm, using Defender of the Nine Realms while having the confused status, I would still get a minion, correct?

Yes, you would still get a minion. And the result would be discarding your confused status card.


Is Thor’s Lightning Strike an attack? The card does not have the (attack) label but it does mention the phrase “attack.”

Lightning Strike is not an attack. We are going to change the text “This attack ignores…” to “This damage ignores…” in future reprints to clear up the confusion.


If Thor plays Defender of the Nine Realms, and Baron Zemo is in the encounter deck thanks to Cap’s Shadows, what happens if Zemo engages with Thor as the cost for his Thwart event? Do you still remove threat, as you started the Thwart pre-Zemo?

You have already played your thwart card at the point which Zemo comes into play, so Zemo’s ability is moot at that point. He does, however, prevent you from taking any more thwart actions once he is engaged with you.


This question deals with Jane Foster Thor, the Aggression ally. Would Thor’s hero card Mjolnir be attached to her? Specifically, are the rules still that it needs to say “attach to a character or ally” to actually attach to an ally? The RRG upgrade section leaves it ambiguous. It says “most upgrade cards enter play near a player’s identity card, and modify the player’s hero or alter-ego (or both).” There is wiggle room here with “most,” can you clarify? Also separately, will Jane Foster get the +1 ATK from Mjolnir if it’s on Thor? It seems as if she would, as she is also “Thor.”

The cards in Thor’s hero kit that refer to “Thor” only refer to him.


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Black Widow

I have a question about the Dance of Death card for Black Widow, since it lacks the (attack) label. Is this card considered a regular “attack” for retaliate purposes (and so on), or is it a non-attack ability?

The card has the Attack trait and the ability says “Make the following 3 attacks in order” so it is clearly an attack.


As a follow-up, is Black Widow’s Dance of Death three separate attacks? Meaning, would the first one remove stun, allowing the next two to go through?

Dance of Death is 3 separate attacks generated by 1 card. If you are stunned, it will only cancel the first of three attacks. The other two will still resolve.


My question is in regards to Attacrobatics. The card’s cost reads that you need to turn a boost card faceup and discard Attacrobatics. Does that mean you can trigger this preparation even if it does 0 damage, for the purposes of triggering a preparation for Black Widow’s ability?

Also, what would happen if you used Attacrobatics while Piledriver was using Distracting Taunt. That card reads that players cannot attack other villains. Attacrobatics is an attack. However, could you still use the ability because the cost has been paid, and cancel the boost icons without dealing any damage to another active villain?

If a card has no boost icons, then you cannot cancel them. Therefore, you cannot trigger Atttacrobatics unless the card has at least one boost icon. I should also point out that the star icon is not a boost icon.

You cannot use Attacrobatics against another villain while Piledriver has Distracting Taunt attached. The entire effect is labeled an attack.


What happens if you use Black Widow’s Attacrobatics and the Protection card Preemptive Strike at the same time for one boost card? Do both work, or since the first card played cancels the boosts, does the second card whiff since the boost icons are already canceled? Checking on the timing of the interrupts.

You can only resolve one of these cards per boost card. Attacrobatics says to deal damage for each boost icon “canceled this way,” so if you cancel them with Preemptive Strike the rest of Attacrobatics would do nothing. It’s the same the other way around, Preemptive Strike says “Then, deal 1 damage…”

The use of the word then means you must have fully resolved the first part of the card in order to resolve the rest. If Attacrobatics canceled the boost icons, then you did not fully resolve the first part of Preemptive Strike.


Can I trigger Black Widow’s Widowmaker hero ability after using Attacrobatics while stunned?

Yes, you can trigger her Widowmaker ability because you triggered the ability of Attacrobatics.


Can you trigger Attackrobatics against Ultron III while a drone minion is in play, in order to deal 1 damage to the drone using Widowmaker? If so, and that’s the last damage on the last drone, could Attackrobatics then deal damage to Ultron, or does Widowmaker trigger after Attackrobatics fully resolves?

Black Widow’s ‘widowmaker’ ability is a Response, so it does not resolve until after you resolve the Preparation card. If it was intended to resolve immediately before the Preparation card, then it would have to be an Interrupt ability.


Under the current rulings, Attacrobatics flops if Black Widow is engaged with a guard minion. I am curious why guard prevents the card from canceling the boost icons and just failing to do the attack/damage to the villain due to guard. Other cards with the same formatting require each sentence to be read in order and you resolve each sentence one by one until it is not possible. In this case, you would discard attackrobatics when a boost is revealed.

Then you would proceed to do as much as possible for the second portion which in this case would be to cancel the boost icons. After the newest ruling on melee regarding sentence by sentence reading this would imply that every card is to be treated in the same way. Melee used to flop if there was a guard minion since both instances of damage occurred at the same time, but the most recent revision change the interaction to deal 3 damage. Then deal 3 more damage to a different enemy which allows you to kill a guard and hit the villain with the second instance.

The reason you can’t trigger Attacrobatics while engaged with a guard minion is because it is an (attack) card. You cannot attack the villain while engaged with a guard minion.


Dance of Death does not contain the (attack)
label. Are each of its damage-dealing effects actually
considered attacks or is this a mistake?

The first sentence of Dance of Death’s ability defines
each damage-dealing effect from Dance of Death as an
individual attack. Resolve each as a normal attack, one at
a time.

-Official FAQ (1.4)

If Black Widow is stunned, will each attack from Dance of Death be prevented, or just the first attack?

Because Dance of Death creates three separate attacks, a stun status card on Black Widow will only prevent the first attack. The second and third attack can be performed as normal.

-Official FAQ (1.4)

Can Attacrobatics cancel 0 boost icons?

No. Attacrobatics cannot be used to cancel the boost
icons on a card that has none as doing as would not change
the game state.

If I have Widow’s Bite in play and I reveal a minion with quickstrike, which resolves first?

Widow’s Bite resolves first. Widow’s Bite triggers after the minion enters play, which is one step before the minion engages a player.

-Official FAQ (1.4)

Just want to make sure about “effects” With black widows “grappling hook” does that also cancel a surge keyword? on that treachery as well as the “when revealed” effects

Yes, Grappling Hook cancels all of that treachery’s effects, including keywords.


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Doctor Strange

In Doctor Strange’s nemesis set, the card Counterspell says to “attach to your hero,” not “attach to your identity.” If you draw this in alter-ego does it whiff?

Counterspell works as written. If you should happen to shuffle Dr. Strange’s nemesis set into the encounter deck and draw Counterspell while in alter-ego form, you will have a free reveal that turn.


I have a question regarding Doctor Strange and Master of the Mystic Arts. So based on the stream, you all mentioned that the invocation deck would always have its top card faceup. If you played Master of the Mystic Arts, is there a window in which that card would be off of the invocation deck, and you could see the NEXT card in the deck faceup?

Given that Master of the Mystic Arts is briefly placed in the discard pile after it’s resolved, then is “placed back on top of the invocation deck,” there seems to be a quick window where you could see the next card after Master of the Mystic Arts is played?

No, you must fully resolve the Invocation that you are playing before revealing the next card of the Invocation deck.

There is no window in-between where you would see the next card or reshuffle the deck.


For Doctor Strange’s Vapors of Valtorr Invocation card, do you need to have a status card in play to use it? There doesn’t seem to be a cost associated with an arrow and the last sentence says to place the card in the invocation deck discard pile.

If you cannot choose a status card in play, then you cannot play the card.


For Doctor Strange’s signature card “Magic Blast” if you discard an energy resource, is the two damage a separate instance from the original five damage? For example, if you attack Norman Osborne, and Criminal Enterprises has 5 tokens on it, will Magic Blast remove the five tokens from Criminal Enterprises, flip Norman to Green Goblin, and then deal 2 damage to Green Goblin?

Yes, it is a separate instance of damage. You are correct.


I have a quick question about Depowered, the new Kang obligation (you cannot play hero-specific cards). Can Doctor Strange circumvent this with his Invocation deck? Also he isn’t “playing” them, right? He’s “resolving the top card of the Invocation deck” So it wouldn’t impact him anyway?

That is correct.


Hulk [ally] says you need to discard a card from your deck. Can that be the Invocation Deck?

No, “your deck” is always your player card deck.


Suppose a Villain is Tough, Stunned, and Confused, can you use Vapors of Valtorr on him to remove the Tough status? (in other words, can you change tough to stunned while he is already stunned, for the extra stun to simply get discarded, or are you prevented from changing it since the stun cannot be added?)

No, you cannot stun or confuse an enemy that is already stunned or confused.


Does the top card of doctor strange invocation deck immediately flip over after shuffling when setting up the game BEFORE you draw and Mulligan or does it flip over after the game “starts” in a way after step 14?

The top card of the Invocation Deck is faceup “during the game” – so it would not be turned faceup until the game actually starts, which is after mulligan.


Counterspell says “Attach to your hero.” If I draw Counterspell while in alter-ego form, what happens?

Counterspell attempts to attach to your hero but cannot. Because it is unable to meet its condition, simply discard it. (Do not reveal a new encounter card in its place.)

-Official FAQ (1.4)

Can I resolve Images of Ikonn if the villain is already confused and there is no threat on a scheme?

Yes. As long as any part of the ability on Images of Ikonn can change the game state, then it will do as many effects as it is able. While its first effect may fail to change the game state if the villain is already confused and there is no threat on a scheme, its second effect can change the game state by placing itself in the Invocation deck discard pile.

Hulk ally and Magical Blast question: does discarding a double resource (like Strength) double the effects on the abilities of these cards?

No. If an ability checks for a resource type on a card (such as Hulk and Magic Blast), it only checks if that resource type is present at all, and does not care how many resources of that type are present.


Is Doctor Strange’s Invocation deck a legal target for Cosmo’s ability?

Yes, Doctor Strange’s Invocation deck (along with any non-villain or non-main scheme deck, such as Red Skull’s side-scheme deck) is a legal target for Cosmo’s ability.


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Ronan (Kree Fanatic Modular Set)

I have a question about Ronan himself, the minion card. It says “when the villain phase begins, Ronan engages the hero with the fewest remaining hitpoints.” If he was already engaged with Thor, and Thor was the lowest hitpoints, would be “re-engage” Thor and allow Thor to draw two cards?

Unfortunately, an enemy engaged with you cannot engage you again without engaging someone else first. So Thor will not draw cards if an enemy already engaged with him is instructed to engage him.


Ronan says “cannot be stunned.” Can Doctor Strange swap his tough status to stunned with Vapors? Does that count as “stunning” Ronan, or is Vapors swapping the status a different interaction?

“Cannot be stunned” means he simply cannot have a stunned status card on him at all, so you could not stun him with Vapors of Valtorr.


Based on a prior Wrecking Crew ruling, a Wrecking Crew member would be able to not move if they are the lowest/highest threat active villain, but can still perform the action on the card. Is this the same case for Ronan’s ability? What if there are two players and both have the “fewest remaining hitpoints?” Would he stay engaged with the player he’s currently engaged with? Can you pick a player for him to engage in that case if they are all equal?

In the case that there are two or more players with the fewest remaining hit points, the first player decides how to resolve the effect.


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Clash of the Titans makes an attack against the highest attack character if this is an ally to whom would the damage be assigned if the attack is undefended?

Under step 4 of the enemy attacks in the RRG version we currently have it states: If no character defends the attack, the attack is considered undefended. All damage from the attack is dealt to the identity that is resolving this attack. But I assume it’s supposed to be the attacked character.

If your highest ATK character is an ally, then the attack generated by Clash of the Titans will target that ally. If no defender is declared, then the target ally takes all the damage from the attack.


Question about Hulk’s Crushing Blow. The card says you can “only spend strength resources to pay for this card.” How absolute is that? Can you reduce the cost of the card with Helicarrier to 0, and still play it?

The “You can only spend [physical] resources to pay for this card” ability applies only when actual resources are being spent for Crushing Blow. So yes, if you can reduce the resource cost of Crushing Blow to 0 (such as through Helicarrier), then you effectively get around his.

At the same time, if Crushing Blow’s resource cost is ever increased, you would also have to spend physical resources for that extra cost.


Hey guys, new hulk hero pack Can you use a basic thwart power of 0 with Hulk? Maybe to clear confused status or other effects? Or does his zero thwart not change the game state and can’t be used? Does reducing the cost to zero with “crushing blow” still allow you to play it with no physical resources being used? With “unstoppable force” if you reduce it to zero you don’t get to draw a card correct?

To answer your questions, in order:

  1. You can thwart with Hulk’s 0 THW. The game state rule only applies to abilities and not to character powers (ATK, THW, DEF, REC).
  2. Yes, if you can reduce Crushing Blow’s cost to 0 (such as through Helicarrier), you can play Crushing Blow without spending the physical resource.
  3. Yes, if you reduce the cost of Unstoppable Force to 0, you did not pay for it using a physical resource and, subsequently, do not draw 1 card from its second effect.


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Rise of Red Skull

What happens if you draw Shadows of the Past as Black Widow while fighting the Taskmaster villain in the Rise of Red Skull box?

Your nemesis minion cannot enter the game in this instance, so it will remain set-aside and does not enter the game. However, you still reveal your nemesis’ side scheme and shuffle the rest of the nemesis set into the encounter deck. This will cause Shadow of the Past to gain surge as dictated by the card.

-The Rise of Red Skull rulebook

When I put an environment card into play at the beginning of the Absorbing Man scenario, do I trigger the surge keyword?

No. The surge keyword only triggers when the card it appears on is revealed. Putting a card into play is not the same as revealing a card

-The Rise of Red Skull rulebook

What does it mean when a card is removed from the campaign log?

When a card is removed from the campaign log, cross it out of the campaign log. That card is no longer part of the campaign and cannot be included in any deck for the remainder of the campaign.

-The Rise of Red Skull rulebook

If my ally is removed from the campaign at the end of Zola’s scenario, what do I do?

If your ally was removed from the campaign, that ally is removed from your deck for the rest of the campaign. If this causes your deck to fall below the minimum number of cards, you must add a card to your deck

-The Rise of Red Skull rulebook

Are there any plans to do anything about the Spider-Woman hero versus the Spider-Woman signature ally in the Captain Marvel set? You can’t remove a signature ally.

There is no plan to replace Captain Marvel’s signature ally, it just becomes a resource if you’re also playing with the Spider-Woman hero on the table.


It says in the campaign booklet to include Hydra Assault with Crossbones. But the Crossbones main scheme card says to include Hydra Patrol. Which one is it?

It should be Hydra Assault.


My question is about “Hail Hydra”, we have (as of today) 3 different versions of the card (Captain America Nemesis, Spider Woman Nemesis and Hydra Assault). In the one in the Captain America Nemesis set you only shuffle the encounter deck if you searched in it but in the others you always shuffle it (no matter is you searched in it or not). Which one is correct?

They each work exactly as they are written. Just resolve the version that you draw the way that it reads.


During the red skull campaign you are given stat increasing upgrade that also have a variable amount of max HP. On Expert, during setup you find these cards and then afterwards you set your hp to your last noted HP. However as the rules say to always note down your base hp if the current hp is higher then it. Does this mean you always start at a lower then max hp for the remaining campaign unless you take one of the obligations.

When you end a game with a hit point value that is greater than your starting hit points, you are instructed to record your starting hit point value in the campaign log. Then, you are supposed to set your hit points to the value you recorded in the log at the start of your next game. That is all correct. 

Where I got it wrong [with a prior ruling] was saying that means you would start with fewer hit points than your maximum if you also have a campaign upgrade boosting your hit point value. That’s not right. What I forgot is that the campaign upgrade will trigger its ability at the start of each game by granting your identity the extra 1-4 hit points the moment it hits the table. That means if you started the game at your identity’s maximum hit point value, you will increase your hit point dial by 1-4 above that depending on which upgrade you start with.


My playgroup has a question about canceling incite. In Lord of the Rings LCG, if you “canceled a treachery,” you wouldn’t cancel the doom effect. But if you used a card like The One Ring to cancel it (the whole card, akin to Spycraft), you would. How does this work for incite in Marvel? Spycraft seems to cancel the entire card, including incite and surge. Is that correct? What about Grappling Hook? What does “cancel the effects of this treachery” mean? Does that cancel the whole card, including incite? Enhanced Spider-Sense is more clear, as it just says the “when revealed” effects, which incite or surge would not be.

Canceling the effects of a treachery card, means canceling all of the effects on that card, including keywords. So if you cancel the effects of a card with Incite, you also cancel the Incite keyword.


An interesting question came up during our Red Skull scenario run. The Rise of Red Skull main scheme does not specify “who” is actually revealing the side scheme deck. But for the card Legions of Hydra (the modular set side scheme, which is put into the side scheme deck), it asks for someone to search for Madame Hydra and put it into play engaged with “you.” Who is “you” in regards to the side scheme deck? We assumed that the first player is actually revealing the side scheme deck.

Defaulting to the first player was going to be my answer as well 🙂


For Ultimate Bio-Servant, the minion in Zola’s scenario: Does it gain +1 ATK for player upgrades as well? Such as Spider-Tracer? The card says “for each attachment on it,” but I wasn’t sure if it was the intent for it to be “friendly attachments” (to the minion).

Upgrades are not attachments. They are two different card types, so Ultimate Bio-Servant gets no bonus from upgrades attached to it.


What happens to test counters in the Zola scenario when you move to a new stage?

Any test counters on main scheme 1b will be removed from play when you advance to stage 2. Generally speaking, when a card leaves play, you discard all other cards and counters on that card. The Acceleration Token is the exception to this rule.


Can ally Hulk initiate a thwart against Red House (Rise of Red Skull) since it would use his attack stat instead of his thwart?

No. Hulk cannot ever make a basic thwart because he has a dash (-) for THW. Even though the Red House substitutes ATK for THW, you still need to be able to initiate a thwart and Hulk cannot do that.


If Black Cat thwarts the Red House (Rise of Red Skull), she ends up using her ATK stat. Does she take consequential damage from her thwart stat, or none from her attack stat?

Black Cat is using her ATK instead of her THW, so she won’t take consequential damage because her ATK has none.


Here’s a quick question about the Red Skull box. Is Experimental Weapons considered a modular set? Can it be used officially in other encounters? Or is it strictly meant for campaign play in the Red Skull box?

The Experimental Weapons set is a modular set. It’s role in the Rise of Red Skull is unique, but you can use it like any other modular set.


Are player deck obligations (like those added in Rise of Red Skull) triggered during setup when drawing your hand, or can they be mulliganed?

If you draw an obligation during setup, you must put that card into play immediately. This does not prevent you from taking a mulligan, so will still start the game with your starting hand size.

If you drew an obligation as part of your mulligan, then you would start with fewer cards. So that is possible, but only on the mulligan draw.


Related to Rise of the Red Skull Zola Villain: Is it intended that minions put into play via Lab counters will not activate “When Revealed” effects?

That is correct. If you put it into play, it will not resolve its ‘when revealed’ abilities.

In Red Skull, would Twisted Reality give the player an encounter card if it was attached to the Sleeper Awakened side scheme? It seems like the answer is “no,” because Twisted Reality says to deal an encounter card if the side scheme is “defeated.” And Sleeper Awakened is not “defeated,” it’s “removed from the game.”

Twisted Reality will not trigger its Forced Response if attached to The Sleeper Awakened because that side scheme cannot be defeated. It can only be removed from play.


If the Hulk ally (Core Set #50) discards Salvage, what happens?

Hulk’s ability checks all printed resources on Salvage simultaneously, then resolves the appropriate effect based on the result. Because this check and resolution is simultaneous, the player who controls Hulk chooses the order in which the effects resolve

-Official FAQ (1.4)

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After using Hawkeye’s Quiver to search the top 5 cards of my deck, what should I do with those cards?

Shuffle those cards back into Hawkeye’s deck. After a search ability is completed—no matter if that ability searches the whole deck or only a portion of the deck—the entire deck is shuffled.

-Official FAQ (1.4)

How does Hawkeye’s Nemesis side scheme, Marked for Death, work?

It should say “when the scheme is defeated.”

If Mockingbird is in play, you have to put that copy under the side scheme because the unique rule prevents another copy from entering play. While Mockingbird is faceup under the side scheme she is in play, but under no player’s control.

So to answer your question: you would place the core set Mockingbird that you have in play under Marked for Death, but that would still prevent you from playing the new Mockingbird until you defeat the side scheme.


I have a question about Crossfire, Hawkeye’s Nemesis. If you note the icon on the Taskmaster nemesis (Black Widow), it shows a star icon near “Taskmaster gets +1SCH and 1+ATK for each upgrade you control.” But Crossfire doesn’t have the same star icon next to “Crossfire’s attacks gain piercing.” The intent seems clear, but should he have a star icon next to his second line of text?

You understand correctly. Looks like there was an unfortunate oversight. There should be a reminder start in front of Crossfire’s ability to gain piercing.


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I’m going to assume that Spider-Woman’s alter-ego ability forces you to choose two aspects when deckbuilding? It doesn’t say forced, but the wording implies that you have to use two aspects. And to clear up all the edge cases, you can’t go “no aspect” basic-only and hero cards with her either?

When you play Spider-Woman, you must choose 2 aspects. The number of cards you include from each aspect is up to you, but they must be equal.


Spider-Woman’s new card, Jessica Drew’s Apartment, got me thinking on a basic rules question. Do “Power ofs” (Power of Leadership, two resources paying for a Leadership card) count as “aspect cards?”

Could Jessica Drew use the apartment to search for a Power of? Would they also count as aspect cards for her deckbuilding/dual aspect ability?

Yes, the “Power of X” resource cards are aspect cards. In fact, any card belonging to the Aggression (red), Justice (yellow), Leadership (blue), or Protection (green) aspects is considered an aspect card.

And, in the case of Spider-Woman specifically, her Venom Blast, Pheromones, Contaminant Immunity, and Inconspicuous events fall under this aspect definition, too.


Can Finesse generate a resource to pay for an aspect card’s ability (such as Jarnbjorn)?

Yes. As long as the resource generated by Finesse is spent on an aspect card (its resource cost or a cost within that aspect card’s ability), Finesse can be used.


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How do I resolve encounter card effects that refer to “each player.” while I am in my own game area?

“Each player” refers to each player in the same game area. If you are the only person in your game area, then “each player” refers only to you.

-The Once and Future Kang rulebook

Can two players control the same unique cards while they are in different game areas?

Yes. Cards in one game area cannot affect other game areas, so a unique card in one game area places no limitations on the others. When players combine game areas, they must discard copies of unique cards until only one of each remains in that game area. If the players cannot agree which one to discard, the first player decides.

-The Once and Future Kang rulebook

What happens to status cards and attachments on Kang when he is defeated?

Normally when a villain is defeated, attachments and status cards on that villain are transferred to the next villain in the villain deck. However, there is no next villain deck in Once and Future Kang, so attachments and status cards are not transferred from Kang (I) to Kang (II) or from Kang (II) to Kang (III).

-The Once and Future Kang rulebook

If you use the Master of Time encounter set to play the Kang scenario, can the Kang (Master of Time) minion enter play while Kang is the villain?

Yes. The Kang minion has a different subtitle (Master of Time) from each Kang villain, and is therefore a different character. There are many versions of Kang from different timelines and they sometimes join forces. Beware!

-The Once and Future Kang rulebook

When playing Kang in a four player game, what happens if a player in their own game area (when you split to face different forms of Kang) if they draw Ronan? Would Ronan only have one player’s worth of health, or four?

The “per player” icon section in the RRG makes it seem like you would use the starting player’s stat. This differs a bit from the ruling you all clarified on stream, which states to refer to “each player” as just yourself, since “per player” is a different game mechanic.

The rules for the Per Player icon say: “The (per player) icon next to a value multiplies that value by the number of players who started the scenario.” That is different from an effect that targets “each player” in the game.

When you are considered to be the only player in the game, “each player” only refers to you. But the per player icon still references the number of players who started the game.


When facing Kang, can a Depowered Dr. Strange still use his Invocations?

Yes, Dr. Strange can still use his “Spell Mastery” ability because he is not ‘playing’ the top card of the Invocation deck – he is resolving its ability. I can see how it might look unthematic, but from my experience with the books, Strange’s mystical knowledge was something that set him apart from other heroes. When others lost their powers, he could still summon his magic. I guess it’s up to the reader to interpret.


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With Taskmaster, his card says that his villain forced response “after a player changes to hero form.” How does this impact Wasp and Ant-Man? If they change from one hero form (tiny) to another (big), does Taskmaster’s villain forced response trigger every time?

Yes, if Ant-Man or Wasp changes from hero form to hero form, Taskmaster will deal damage to them.


How does changing between three forms work?

Scott Lang/Ant-Man can change from alter-ego form to either her form, from hero form to alter-ego form, or from one hero form to the other form

-Ant-Man rulebook

Does the Resize event prevent Scott Lang/Ant-Man from using his once-per-round form change?

No. If a card ability causes a player to change form, it does not count against the one voluntary form change the player is permitted during their turn that round

-Ant-Man rulebook

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With Taskmaster, his card says that his villain forced response “after a player changes to hero form.” How does this impact Wasp and Ant-Man? If they change from one hero form (tiny) to another (big), does Taskmaster’s villain forced response trigger every time?

Yes, if Ant-Man or Wasp changes from hero form to hero form, Taskmaster will deal damage to them.


How does changing between three forms work?

Nadia Van Dyne/Wasp can change from alter-ego form to either her form, from hero form to alter-ego form, or from one hero form to the other form

-Wasp rulebook

What happens when a basic thwart power or thwart action divides threat removal among schemes?

Each scheme is considered to have been thwarted. In these instances, follow the standard rules for thwarting schemes.

-Wasp rulebook

What happens when a basic attack power or attack action divides damage among enemies?

Each enemy is considered to have been attacked. In these instances, follow the standard rules for attacking enemies.

-Wasp rulebook

How would Wasp’s giant ability work against retaliate and guard? if you split her attack against three minions with retaliate 1, would you take three damage back? Can Wasp’s giant ability go through guard?

Wasp is considered to attack each target affected by her ability. So for retaliate, yes, all three minions that were hit by her attack would retaliate against her.

And for guard, she would not be able to assign damage to the villain as the guard keyword prevents her from attacking the villain.


While Wasp is in Giant hero form, how does her first ability interact the patrol keyword and the crisis icon?

Wasp’s first ability allows her basic thwart to simultaneously remove threat from each scheme that Wasp chooses. Although Wasp may choose the main scheme as a target while a card with the patrol keyword or a crisis icon is in play, no threat will be removed from the main scheme. Due to the simultaneous nature of this ability, this applies even if the card with the patrol keyword or crisis icon is removed from play during her basic thwart’s resolution.

-Official FAQ (1.4)

While Wasp is in Giant hero form, how does her second ability interact with the guard keyword?

Wasp’s second ability allows her basic attack to simultaneously damage each enemy that Wasp chooses. Although Wasp may choose the villain as a target while a card with the guard keyword is in play, no damage will be dealt to the villain. Due to the simultaneous nature of this ability, this applies even if the card with the guard keyword is removed from play during her basic attack’s resolution

-Official FAQ (1.4)

While Wasp is in Giant hero form, how does her second ability interact with multiple enemies who have the retaliate keyword?

Wasp is considered to attack each target affected by her divided basic attack. If Wasp’s basic attack is divided among multiple enemies with the retaliate keyword, each instance of retaliate will damage Wasp (in the order of her choice)

-Official FAQ (1.4)

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I have a question about Quicksilver, who was revealed today. If he is Confused and I exhaust him to Thwart, can I then trigger his Response to ready?

No. Stunned and confused status cards replace the usage of the basic power with their removal. If Quicksilver makes a basic attack while stunned or a basic thwart while confused, he is not considered to have used a basic power and the condition of his Super Speed ability is not met.

-Official FAQ (1.4)

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Scarlet Witch

Scarlet Witch’s Chaos Control ability and her Scarlet Witch’s Crest Upgrade “count” boost icons. What does it meant to count boost icons?

Boost icons are counted whenever a game step or card ability determines the exact number of boost icons on an encounter card.

-Scarlet Witch rulebook

For the second sentence of Hex Bolt, do the bulleted
abilities resolve each time a card is discarded from the
encounter deck, or do the bulleted abilities resolve after
all 3 cards have been discarded?

As Hex Bolt does not contain an alteration effect, resolve the first sentence of Hex Bolt entirely, without interruption. Then, determine and resolve the appropriate bulleted abilities based off of what was discarded.

-Official FAQ (1.4)

Is it intentional that Scarlet Witch has two obligation

Yes. Scarlet Witch’s power are chaotic, often working in her favor, though also sometimes working against her. While she has many cards within her personal set that represent the positive facets of her powers, having multiple obligations represents the negative facets.

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-Official FAQ (1.4)

Galaxy’s Most Wanted

Can I play an ally card that shares a title with a hero already in play (such as playing the Groot ally while my friend is playing the Groot hero)?

No. The players as a group are permitted to have only one copy of each unique card (by title) in play.

-Galaxy’s Most Wanted rulebook

Collector’s ability for scenario #2 (Infiltrate the Museum) says “When a card would be placed into the discard pile from play…” Which card types does this apply to?

This applies to all card types that enter play. For encounter cards, this is attachments, environments, minions, obligations, and side schemes. For player cards, this is allies, supports, and upgrades.

-Galaxy’s Most Wanted rulebook

In scenario #2 (Infiltrate the Museum), if a cad would be set aside, removed from the game, shuffled into a deck from play, or added to a player’s hand from play, will the Collector’s “Forced Interrupt” ability trigger?

No. Collector’s “Forced Interrupt” ability will only trigger if a card in play would be placed specifically into a discard pile. If a card is moved from play to a game area other than the discard pile, Collector’s ability will not trigger. Additionally, if a card is moved from one out-of-play area into a discard pile (such as a card being discarded from a player’s hand or from the encounter deck), Collector’s ability will not trigger.

-Galaxy’s Most Wanted rulebook

In the Ship Command modular set, the treachery cards Blind Side (145), Hull Breach (146) and Power Drain (147) give the player the option to exhaust the Milano. Can the player choose this option if they do not control the Milano?

Yes. Because this effect is an option explicitly given to the player, that player may choose to exhaust the Milano even if they do not control it.

-Galaxy’s Most Wanted rulebook

What happens when a stunned or confused character gains the stalwart keyword?

As the stalwart keyword prevents a character from being in a stunned or confused state, a character that gains stalwart while they are stunned or confused will immediately have all stun and confuse status cards removed from them.

-Galaxy’s Most Wanted rulebook

In the Galaxy’s Most Wanted Expansion, which sets
are considered modular encounter sets?

If an encounter set is not scenario-specific (containing the name of that scenario in its encounter set name area) or campaign-specific (containing the word “Campaign” in its encounter set name area), then it is modular. The eight modular encounter sets in the Galaxy’s Most Wanted Expansion are: Badoon Headhunter, Band of Badoon, Galactic Artifacts, Kree Militants, Menagerie Medley, Power Stone, Space Pirates, and Ship Command.

-Official FAQ (1.4)

If an identity who controls the Power Stone is defeated, what happens to the Power Stone?

If a player is eliminated from the game while a permanent card they do not own is in their play area, place that permanent card in its owner’s discard pile. In the case of the Power Stone, place it in the encounter discard pile

-Official FAQ (1.4)

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How does Groot’s Flora Colossus ability work if he takes more damage than he has growth counters?

Groot’s Flora Colossus ability will do as much damage as it can. So for instance, if Groot has three growth counters but takes five damage, three growth counters will be removed from Groot, preventing three of that damage. The remaining two damage will then be dealt to Groot’s hit points.

-Galaxy’s Most Wanted rulebook

If Groot has a tough status card and takes damage, will growth counters be removed from him?

No. As status card abilities have timing priority over all other conflicting card abilities, the tough status card will prevent the damage before Groot’s Flora Colossus ability is able to trigger.

-Galaxy’s Most Wanted rulebook

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If the last charge counter is removed from one of Rocket Raccoon’s upgrades, is that upgrade discarded?

No. When Rocket Raccoon’s upgrades run out of charge counters, they remain in play. This is because Rocket Raccoon’s upgrades do not have the “uses” keyword, and that keyword itself is what discards cards that run out of counters.

-Galaxy’s Most Wanted rulebook

If Rocket Raccoon reveals Shadow of the Past, will the Amplify Icon from the Vendetta side scheme apply to Blackjack O’Hare’s quickstrike attack?

No. Each sentence of Shadow of the Past is resolved one at a time, meaning Blackjack O’Hare’s quickstrike attack will occur before Vendetta enters play.

-Galaxy’s Most Wanted rulebook

: If Rocket Raccoon uses his “Tinkering” ability but the Tech upgrade is not placed into a discard pile (such as due to Collector’s ability), will Rocket Raccoon draw 2 cards?

Yes. Discarding is the act of attempting to place a card into a discard pile. Even if the Tech upgrade ends up in a different game area, the cost of Rocket Raccoon’s “Tinkering” ability was still paid

-Official FAQ (1.4)

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Star Lord

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Had a question about Nebula minion’s Interrupt. How does that ever resolve if its text is not active until the minion is in play (assuming minion abilities work the same as ability text on an ally) and does not specify resolving from out of play?

I believe you’re referring to the rule on page 9 of the online Rules Reference, In Play and Out of Play, bullet 4: “Card abilities on all card types except event cards and treachery cards can only be initiated or affect the game while they are in play unless they specifically refer to being used from an out-of-play area.”

However, according to paragraph 2 of that same rule, the window for Nebula’s ability occurs in a state where she’s neither technically in play, nor out of play: “Cards in a player’s hand, deck, and discard pile, as well as cards in the encounter deck, encounter discard pile, and **unrevealed cards in the villain deck​​** and the main scheme deck are out of play.​” While this situation is uncommon, page 15, Reveal, paragraph 2 states: “To reveal an encounter card, a player **flips the card faceup and resolves the card**, including any keywords and “When Revealed” effects.” Under normal circumstances, she would enter play simultaneously with the resolution of her card, but her ability forces an interrupt of this process, triggering at the moment she attempts to enter play, or “would enter play” (although not interrupting the resolution of her card itself). And her ability forces this interrupt through the second Golden Rule, page 2: “If the text of a card directly contradicts the text of either the Rules Reference or the Learn to Play book, the text of the card takes precedence.”

Also, just to clarify, I’ve seen some discussion about why we chose to represent her ability through a “Forced Interrupt” ability rather than a “When Revealed” ability. If we had gone the “When Revealed” route, her ability would not trigger if she were put into play through a card ability (such as Defender of the Nine Realms), and we wanted to ensure that her ability always triggers.


Do the six attack and/or thwart events that Gamora may include in her deck count toward her minimum and maximum deck sizes?

Yes. While Gamora may include events in her deck outside of her chosen aspect, these events are still counted as part of both her minimum and maximum deck sizes.

-Gamora Insert

Gamora question, multi-label card like Crosscounter, both status cards go off simultaneously. But if Gamora is only stunned when she plays Crosscounter did she still thwart or defend even if the stun replaces the entire effect?

Regarding the ruling about multi-labeled cards (such as Crosscounter) removing both the stunned and confused status cards, after receiving further questions about this ruling and discussing additional details with the design team, we’ve decided that this ruling causes unforeseen implications. As such, we’re reversing it.

Multi-labeled triggers will only remove either one stunned status card or one confused status card from Gamora, not both. Because the effects of the stunned status card and the confused status card occur simultaneously, the player must choose which status card replaces the resolution of the ability. With this new ruling in mind, the answer to your question is no, if the removal of a stunned status card or confused status card replaces the resolution of Crosscounter, Gamora is not considered to have attacked, thwarted, or defended through Crosscounter.


Gamora attacks you, but you are playing Gamora, what happens?

I gotta say guys, I feel like the answer is in the flavor text. It says this was a mistake [laughs]. We had so many fun talks about how the Gamora hero could attack you, but I don’t think we ever talked about if the Gamora hero draws it. I think…an attack is clearly defined…Gamora attacks herself.

– Caleb

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Mad Titan’s Shadow

The “when revealed” text on stage 1B tells players to put a spell environment card into their play area. Does this trigger its surge keyword?

No. The surge keyword is only resolved when the card it appears on is revealed. If the card is simply “put into play,” it is not revealed.

-Mad Titan’s Shadow Rulebook

If Ebony Maw is stunned or confused, does his forced interrupt still trigger when he activates against me?

No. If Ebony Maw is prevented from attacking or scheming by a status card, he removes the status gard instead of resolving his activation.

-Mad Titan’s Shadow Rulebook

When the Loki villain card is swapped out for one that has the stalwart keyword, what happens to any stunned or confused status cards that were on Loki?

When Loki gains the stalwart keyword, discard any stunned or confused status cards from him.

-Mad Titan’s Shadow Rulebook

Adam Warlock

Spider-Man’s enhanced spider sense says ‘When a treachery is revealed from the encounter deck cancel its when revealed effects.’ however Adam Warlocks Cosmic Ward says ‘when you reveal a treachery card, cancel its when revealed effects and discard it…’ Is there a intentional distinction on these cards as to where the treachery card is revealed from? For example, in the Mysterio scenario there are encounter cards that are shuffled into your player deck. Are these cards not considered to be revealed from the encounter deck and if so does that mean Spider-Man can not cancel them?

There is also ‘Return the Favour; that player card discards cards from the encounter deck until a treachery is discarded. You then reveal that treachery and deal 5 damage to an enemy. You have to reveal a treachery as a cost to play the card, however the rules reference states you still consider a treachery to be revealed even if you cancel its effects so I believe you can cancel the treachery card.

However, when you reveal the treachery it is already in the discard pile so it appears to be being revealed from the discard pile, not from the encounter deck, so does this mean Spider-Man can’t cancel it because he can only cancel treachery cards that are revealed from the encounter deck but Warlock can since he can cancel any treachery which is revealed?

Our ruling for this is, Enhanced Spider-Sense should work just like Cosmic Ward does: when a treachery card is revealed, cancel its “when revealed” effects. Additionally, encounter cards can be thought of as being “from the encounter deck”, even if the method of which they were dealt to you was not directly from the encounter deck (such as in Mysterio’s scenario). Similarly, for Return the Favor, the revealed treachery card should be considered as having come from the encounter deck.

[FFG Games Rules Specialist] Alex Werner


Additional forms: Cards with the form keyword grant your identity unique forms, such as Spectrum’s energy form. These forms are in addition to your identity’s alter-ego and hero forms, and they come with their own conditions for changing into them. When an identity changes their addition form, it does not count against the once-per-turn limit on flipping from hero to alter-ego (or vice-versa), but it does count as changing form for the purpose of triggering card effects such as Moxie.

-Mad Titan’s Shadow Rulebook

How do Spectrum’s energy forms work?

“The way it’s intended is she has three energy forms, they all start in play facedown. When you change into hero you choose one to flip one. When you change forms you take the one you have and turn it facedown, and turn the next one faceup, so you’re constantly moving between the three”

– Caleb


Can I use Nebula the hero with Nebula the villain in GMW?

Technically you can use her in every scenario except for Nebula.

-Caleb (Facebook)

The technical reading of the rules, you can’t [play Nebula versus Nebula]. If you really want to do that, you can do that.

-Boggs on FFG Live August 25

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War Machine

Does James Rhodes’ alter-ego ability have a limit?

Yes. It’s meant to be once per phase.



Can Valkyrie Hero and Valkyrie Ally be in play at the same time?

According to the rules for Unique cards, Valkyrie (the ally) could not be put into play so long as Valkyrie (the hero) was already in play. Valkyrie (the ally) could only be used for a resource during that game.

Alex Werner, FFG Game Rules Specialist


… When [Vision]’s in Intangible form that stops ‘(attack)’ and ‘(defense)’ abilities too, right, not just those basic powers?

[Vision] cannot attack or defend while intangible. That includes all forms of attacking or defending.

– Caleb

…does [Vision]’s mass form card count for deck building restrictions?

There’s no special rule that says his mass form upgrade does not count against his deck size, but I think we didn’t count it when constructing his pre-built. So build however you like.

– Caleb

Sinister Motives

Can I use cards from the Spider-Man (Miles Morales) set when I play Spider-Man (Peter Parker), and vice-versa?

No. Cards related to an identity – identity specifics cards, obligation cards, and nemesis encounter set cards – may only be used alongside the identity with which they share a set icon.

– Sinister Motives rulebook

If more than (3 per player) chime counters are placed on Bell Tower by an attack, is that attack considered to have dealt excess damage.

No. Bell Tower’s ability allows the player to place chime counters on it instead of dealing damage to Venom, effectively converting damage to chime counters. Because no damage is actually dealt to Bell Tower, excess damage effects do not apply.

– Sinister Motives rulebook

When an encounter card is added to my deck, do I have to re-sleeve that card to match my player cards.

No, encounter cards added to player decks are done so as is. Additionally, there is no requirement for players to treat the encounter card backs within their decks as hidden information, meaning players may (and are encouraged to) anticipate when an encounter card will be drawn from their decks and prepare accordingly.

– Sinister Motives rulebook

If I draw multiple cards, when are the encounter cards that I draw dealt to me?

If multiple cards are drawn due to a game step or card ability, those cards are drawn simultaneously. Afterward, deal each encounter card drawn during that process to yourself as a facedown encounter card (in any order).

– Sinister Motives rulebook

If the villain with the active counter is prevented from activating (such as through a stun or confuse status card), does the active counter move?

No. If the villain with the active counter is prevented from attacking, that villain’s ability that moves the counter (which triggers after the villain activates) will not resolve, so the active counter does not move.

– Sinister Motives rulebook

If there is only one villain in play, does the active counter move?

If there is only one villain in play, the active counter cannot move to another villain, so it stays on the one villain in play.

– Sinister Motives rulebook

Are there any suggestions for the easiest method to keep track of each villain’s remaining hit points?

Because the villains in The Sinister Six scenario tend to enter and leave play often, it is suggested that players use either damage tokens or dice to keep track of each villain’s remaining hit points. However, which method the players actually choose is up to them.

– Sinister Motives rulebook

Are players restricted to only removing from the scheme with the glider counter?

No. Player cards that specify “the main scheme” can remove threat from any main scheme.

– Sinister Motives rulebook

Multiple main schemes have the same amount of threat. Which scheme is considered to have the “least” or “most” threat on it.

Any time an encounter card targets a specific card and there are multiple eligible targets, the first player selects among the eligible options.

– Sinister Motives rulebook

How do the patrol keyword and the crisis icon interact with three main schemes?

The patrol keyword prevents the engaged player from thwarting “the main scheme,” while the crisis icon prevents each player from removing threat from “the main scheme.” In both cases, per the glider counter rules, encounter effects that refer to “the main scheme” only refer to the scheme with the glider counter.”

– Sinister Motives rulebook

Does Unnatural Storm prevent all or part of What Doesn’t Kill You from working, as parts of resolving an ability are meant to ignore other abilities? Does Smoke Bomb would consume a counter if you couldn’t fulfill what it does?

I believe the best way to address your questions is through examples. We discussed both instances of cost and effect and determined the following. With Unnatural Storm and What Doesn’t Kill Me. The card What Doesn’t Kill me uses a cost arrow icon to indicate that in order to ready your hero, you must heal 2. If you cannot pay this cost, you cannot resolve the ability, readying your hero. Additionally, if you cannot resolve the ability on What Doesn’t Kill me, readying your hero, you are also unable to pay the card’s cost, healing 2. In short, if Unnatural Storm is in play, it would prevent the ability on What Doesn’t Kill me from resolving, and as a consequence you would be unable to pay the cost of healing 2.

For Smoke Bombs, you have made a fair complaint about this card. After discussing, we determined that he cost arrow should have been replaced with then instead. Smoke Bomb’s forced response should read as : after the villain attacks you, remove 1 bomb counter from here. Then discard 1 event from your hand with the lowest cost. We plan to errata this card and the other bomb cards in the set.

[FFG Games Rules Specialist] Alex Werner

This is about Sinister Motives and Venom villain’s forced response. As event cards are not in control by the player, are Venom’s force response triggered when you damage him using an attack event card?

We determined that, for the purposes of the Venom scenario, an attack event card would be considered “a card you control” that could “attack and damage Venom.” Since this ruling has the potential to complicate other cases where card ownership and control is a factor, we may errata the text on Venom to reflect this decision.

[FFG Games Rules Specialist] Alex Werner

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Nova/Armadillo mod

Rule Clarification: Stacking Tough Status Cards

If a character with more than one tough status card would take any amount of damage, discard only one of those tough status cards to prevent that damage.

-Nova insert

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Ironheart/Zzzax mod

New Rules: Progressing Identity Cards

Ironheart/Riri Williams has three identity cards in total, each representing different stages of her personal narrative as a hero.

During game setup, the weakest of the cards is put into play under the player’s control, with the other two cards set aside (determined by a “begin the game” ability on the alter-ego side of that identity card). As the game continues, the player can place progress counters on the identity card and, using the ability on the hero side, swap out the current identity with the next, stronger version.

All versions of the Ironheart/Riri Williams identity share a single hit point dial, with damage persisting from one version to the next. Additionally, when one identity is swapped for another, move all game elements (tokens, counters, status cards, player cards, encounter cards etc.) on or attached to the original identity to the subsequent identity.

If any one version of the identity card is defeated, all versions are considered to be defeated simultaneously and the player is eliminated from the game (following the rules of player elimination).

-Ironheart insert

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Campaign Mode

Do I have to play in expert mode for each scenario in an expert campaign?

No. Increasing a campaign’s difficulty merely adds additional cards or setup instructions to each scenario in that campaign. It does not lock players into any other mode of play. For each scenario within a campaign, players are encouraged to choose the other modes of play that are right for them.

-Official FAQ (1.4)

If I play one scenario in expert mode, do I have to play the next scenario using the same mode?

No. The players may, for instance, play one scenario of the campaign using a combination of standard, heroic, and skirmish modes, then play the next scenario of the campaign using simply expert mode. Players can mix and match modes as they see fit between each scenario in a campaign.

-Official FAQ (1.4)

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FFG Errata (Errata Pack)

Loki (Thor 28) Should read:
“Forced Interrupt: When Loki would be defeated, discard the top card of the encounter deck. If that card is a treachery, heal all damage from Loki instead.” (Changed “Interrupt” to “Forced Interrupt”.)

Official FAQ (Developer 1.2 Errata)

Followed (Captain America 32) Should read:
“Interrupt: When attached scheme is defeated, deal 4 damage to an enemy.” (Changed “Response” to “Interrupt”.)

Official FAQ (Developer 1.3 Errata)

Lightning Strike (Thor 9-10) Should read:
“This damage ignores tough status cards if you have the aerial trait.” (Changed “Attack” to Damage.”)

Official FAQ (Developer 1.3 Errata)

Honorary Avenger (Captain America 25) Should read:
“Play only if your identity has the Avenger trait. Attach to a friendly character. Max 1 per character. Attached character gets +1 hit point and gains the Avenger trait.”)

Official FAQ (Developer 1.4 Errata)

The Wrecking Crew Scenario Pack

I’ve Been Waiting for This (Wrecking Crew 41) Should read:
“When revealed: The active villain heals 3 hit points. Give that villain a tough status card.” (Changed “gains” to “heals”).

Official FAQ (Developer 1.4 Errata)

Iron Fist (Doctor Strange 14) Should read: “Interrupt: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.” (Changed “Response” to “Interrupt”.)

Official FAQ (Developer 1.4 Errata)

Warning (Doctor Strange 21) Should read: “Interrupt: When a hero would take any amount of damage, reduce that amount by 1.” (Removed “(defense)” and the Defense trait.)

Official FAQ (Developer 1.4 Errata)

Inner Demons (Hulk 25) Should read: “Give to the Bruce Banner player. Change form (flip your identity). •If you are Bruce Banner, discard 2 cards from your hand. Discard this obligation. • If you are Hulk, exhaust your hero. Discard this obligation.” (Removed “Then:”.)

Official FAQ (Developer 1.4 Errata)

Avengers Tower (Red Skull 21) – Should have the Avenger trait.

Official FAQ (Developer 1.4 Errata)

Marked for Death (Red Skull 28) Should read: “When Revealed: The Clint Barton player
searches their hand, deck, discard pile, and play area for
Mockingbird and places her faceup beneath this card. When
this scheme is defeated, return Mockingbird to her owner’s
hand.” (Changed “stage” to “scheme”.)

Official FAQ (Developer 1.4 Errata)

Hail Hydra (Red Skull 57, 147) Should read: “When Revealed: Each Hydra minion engaged with a hero attacks that hero. Each player who was not attacked this way searches the encounter deck and discard pile for a Hydra minion and puts it into play engaged with them. Shuffle the encounter deck if it was searched.” (Changed the shuffle ability to only occur if the encounter deck is searched.)

Official FAQ (Developer 1.4 Errata)

Attack on Mount Athena (Red Skull 61A) Should read: “Contents: Crossbones (I) and Crossbones
(II). Crossbones, Experimental Weapons, and Standard
Encounter sets. Three modular sets (Hydra Assault, Weapon
Master, and Legions of Hydra).” (Changed “Hydra Patrol” to
“Hydra Assault”.)

Official FAQ (Developer 1.4 Errata)

Community Errata

I’ve Been Waiting For This (Piledriver 11) Should read:
“When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.” (Changed “Gains” to “Heals.”)

-See above, Wrecking Crew (Based on Ruling)

Thor’s Starter Deck card Should read:
“Frost Giant x2, Trickster.” (Changed “Trickster x2” to “Trickster,” changed Frost Giant to “Frost Giant x2.”)

-See Thor (Based on Pack Error)

Dance of Death (Black Widow 4-5) has been clarified:
“All three listed attacks contain the (attack) notation.”

-See above, Black Widow (Based on Ruling)

Iron Fist (Doctor Strange 14) Should read:
“Interrupt: When Iron Fist attacks an enemy, remove 1 mystic counter from him -> stun that enemy and deal 1 damage to it.” (Changed “Response” to “Interrupt”.)

-See above, Expansion Cards (Based on Ruling)

Marked for Death (Hawkeye Nemesis 2) Should read:
“When this scheme is defeated, return Mockingbird to her owner’s hand.” (Changed “stage” to “scheme.”)

-See above, Hawkeye (Based on Ruling)

Attack on Mount Athena (Crossbones 4) Should read:
“Hydra Assault.” (Changed “Hydra Patrol” to “Hydra Assault.”)

-See above, The Rise of Red Skull (Based on Ruling)

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Art Errata

Avengers Assemble! (Captain America 15) Should read:
“David Marquez.” (Changed artist “Javier Pina” to “David Marquez.”)

Stall Tactics (Absorbing Man 10-11) Should read:
“Billy Tan.” (Changed artist “Bryndon Everett” to “Billy Tan.”)

Stall Tactics (Absorbing Man 10-11) Should read:
“Billy Tan.” (Changed artist “Bryndon Everett” to “Billy Tan.”)

Spreading Lies (Red Skull 19-20) Should read:
“Jesus Saiz.” (Changed artist “Jordan Gunderson” to “Jesus Saiz.”)

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Boggs Rule Clarifications

Editor’s Note: These answers were provided by Michael Boggs, former lead designer for Marvel Champions LCG in a non-official capacity following his departure from Fantasy Flight Games. While they can be perceived as official, they are in a non-official capacity as stated by Boggs himself: “I’m happy to help whenever I’m needed. Just keep in mind that everything I say about the game from now on is technically my own opinion and unofficial.”

The debrief article that accompanied the RRG v1.4 release suggested that (defense) labelled events could be used outside of the context of an enemy attack.

Is this correct?

If it is not correct, and (defense) *is* limited to enemy attacks, I assume that, as is implied the RRG v1.4 Defend, Defense entry, one can use an event such as Preemptive Strike to defend for another player whilst they are being attacked?

I think in this case, the article was misleading. (Defense) events can only be used during an enemy attack, similar in nature to how you can only exhaust your hero/ally for its DEF during an enemy attack.

Concerning Preemptive Strike, you can use it during an attack on another player, and if you do, that attack will be rerouted to you. – Boggs (Facebook)

I assume that something like Side Step can only be used on damage from the attack itself, not damage from a side effect of the attack, such as a boost effect, or Crossbones’ Machine Gun?

Yes, that is correct! – Boggs (Facebook)

Can The Power in All of Us be used to provide the cost for CITT?

The Power in All of Us can be spent to pay the 2 resources for CITT. The phrase “while paying for an X card” (found on each of The Power Of cards) doesn’t care where that cost on the card is coming from, whether it’s the resource cost or an ability cost. All that matters is you’re paying for something on the specified card. – Boggs (Facebook)

How does Nova’s resource card, Connection to the Worldmind work? If you draw to your hand size at the end of the phase, it becomes active immediately and you draw an extra card? Or does the hand size check is only before you draw, so CttW won’t work until the next turn? Same thing for Star Lord’s Helmet, if he draws and empty the deck, does the encounter card you receive for decking out add to his hand size immediately?

Hand size is constantly checked, meaning that if something changes your hand size in the middle of drawing up to it, you correct it immediately. For Connection to the Worldmind specifically, it becomes active the moment you draw it. Even if it’s the last card you draw, it’ll become active and you’ll have 1 fewer card in hand than you should, so you’ll continue to draw. Star-Lord’s Helmet works the same way. If you deck out while drawing, your hand size will bump by 1 and you’ll keep drawing. – Boggs (Facebook)

Public Outcry environment should include text saying it goes to the victory display when there’s no counter in it?

It should and that is my oversight. My apologies to the community for that. There are two ways this could be remedied. Either (A) a new ability could be added to Public Outcry that reads “If there are no notoriety counters here, add this card to the victory display,’ or (B) change the victory keyword to say “When a card with victory X is defeated or discarded from play…” Personally, I prefer (B) as I feel it fits more with the intention of the victory keyword, but that’s ultimately up to Caleb and Tony. – Boggs (Facebook)

Are you able to trigger Miles Morales’ card Jefferson Davis if the main scheme has 0 and a side scheme has 1 threat?

No. Even no threat counts as the least. – Boggs (Facebook)

What does it mean to have an ally “treated as a minion”? Does it become a minion and you lose control of the card (effectively, becoming an Encounter card)?

Yes. You lose control of it and any card or ability that would affect a minion also affects that ally. As for whether it’s considered to be an encounter card, that one is definitely up to Caleb and Tony as I don’t believe we ever discussed that internally. My personal argument would be no, it’s not an encounter card—it just happens to be a player card that is also a minion—but the rules reference says that a minion is a type of encounter card, so I could really see the decision going either way. – Boggs (Facebook)

Can you choose to exhaust Venom ally while it’s being treated as a minion? Question was raised when Venom got Manipulated Mind (from Mysterio) attached to him and then got Snitches get Stitches.

You can, yes. It’s a weird interaction, I admit, but it totally works. – Boggs (Facebook)

Are Mysterio’s II and Mysterio III HP swapped? The value on stage III is less than the previous one.

That is intentional. – Boggs (Facebook)

Light at The End has Hinder, but at any point it’s instructed that it should be revealed, only put into play.

That one is also my oversight. My apologies. The easiest solution would be to errata Sinister Synchronization 1A to “Reveal the Light at the End side scheme, Trap! side faceup. – Boggs (Facebook)

The Sinister Six villains all have the “Forced Response: After this villain attacks and damage you, do X. Move the active counter to the next villain in the activation order

The way it’s written, looks like you only move the counter to the next villain if they attack and damage you, but the FAQ at the end of the rulebook seem to suggest the counter should move after they activate (in this case, attacking). How is that intended to work? “The active counter will only move after a villain attacks and damages an identity.” – Boggs (Facebook)

Is the Navigator Watch (from the S.H.I.E.L.D. upgrades) ability supposed to be a constant ability and the upgrade keeps moving any time a new minion or side-scheme enters play?

Yes. It’s a powerful upgrade but you have a time limit. If you can’t defeat the minion or side scheme before another is revealed, you’ve gotta restart. – Boggs (Facebook)

Venom’s (villain) forced response say “After you attack and damage Venom with a card you control.”. Does this mean any (attack) or ATK from any player’s cards, including events, upgrades, allies and supports?

Yes, this includes everything. Obviously, anything you have in play, but also attacks from events as they are considered to have been performed by your identity. – Boggs (Facebook)

Venom stage III says he gets “2 facedown boost cards if it’s the first attack this turn”. Is this the first attack in general or just the first attack against him?

The first attack in general. If any attack is made that turn before Venom is attacked, his (parenthetical condition) will no longer be valid. – Boggs (Facebook)

What happens to indirect damage that can’t be assigned anywhere? For example: I have a hero with 3hp and Tough, and no other characters in play. I take 5 indirect damage. By the rules, I can’t assign more than 3 to my identity, which would be soaked by Tough. The rest is just lost?

The extra indirect damage is lost. Apply as much as you can and ignore anything you can’t – Boggs (Facebook)

Is Venom Goblin’s “We Are One” card meant to be printed resources?

This wording was suggested by Caleb, and I believe the intention that it’s only resources printed on the bottom left of the card and only resources of that exact type, no wilds. Pretty sure the wording was pulled from Iron Man’s Repulsor Blast. – Boggs (Facebook)

Shouldn’t you only be able to exhaust cards you control when paying for a cost? Or is it because the card specifically tells you can do it and it breaks the general rule?

It basically works because of the golden rule. You’re right, normally you can’t exhaust something that you don’t control to pay a cost, but in this specific case, it’s telling you directly to exhaust Venom. It would be like if there was a card that said “Hero Action: Exhaust an ally another player controls –> do X.” Even though you normally can’t do that, because the card is now telling you to, you can. – Boggs (Facebook)

Still regarding Venom (villain): how does overkill damage interact with his ability (“after you attack and damage Venom with a card you control”)? What about the Bell Tower (“when any amount of damage would be dealt to Venom by an attack”)?

Overkill damage that rolls onto Venom from a minion won’t trigger his ability. His ability specifies that you must “attack and damage” him and damage dealt by overkill to a villain does not constitute an attack. Same goes for Bell Tower. It can’t absorb overkill damage dealt to Venom, again because overkill damage isn’t an attack. – Boggs (Facebook)

And since we’re on it, a general rule about overkill: we had an old ruling by Caleb saying “overkill damage is damage from an attack.”, but that was before rules 1.4, which introduced a few changes to overkill, and added that “Damage dealt by overkill to an identity or villain does not constitute an attack against that character.”, which, to me, seemed to indicate that ruling was now obsolete. Could you clarify that? Or we should still consider that overkill damage is damage from an attack, but it’s not considered an attack?

Overkill used to exist in this gray area and Caleb’s ruling makes total sense with how it read before. However, we specifically changed the wording of overkill because we wanted to ensure that its damage was separate from an attack. So now I’d say no, damage from overkill is not damage from an attack—it’s a different source of damage. – Boggs (Facebook)

How does Kang with the Infinity Gauntlet work? Esp. in multiplayer going into phase 2 and later 3.

Kang is tricky. The rules for the Infinity Gauntlet say not to use it in multi-villain scenarios but Kang is kind of on that line.

I’ve not tested it myself so I don’t know exactly how fun it would be but I’d imagine there are two solutions. Either (A) the Infinity Gauntlet follows the first player token and attaches to whichever Kang II is engaged with that player, or (B) the Infinity Gauntlet stays in the center of the table and is considered to be attached to each version of Kang II. (A) is obviously for an easier game and (B) is for a harder one.

Also, for what it’s worth, something similar could be done for the Wrecking Crew and the Sinister Six in that the Infinity Gauntlet follows whichever villain has the active counter. – Boggs (Facebook)

Can you use (defense) labeled abilities outside of an attack?

With the most recent update to (defense), the intention is no, you cannot use a defense ability outside of an attack, as you can only defend while being attacked. – Boggs (Facebook)

If a defending ally is defeated during an attack, can another character defend?

Only one character can defend per attack. There’s a specific point at the beginning of an attack where you can choose the character who defends. Once you pass that point, you can’t choose again. So if an ally defends but is then defeated, you cannot choose again because you’ve already passed that point. – Boggs (Facebook)

Say you reveal assault/advance treachery cards and there is only one card left in the encounter deck. What is the timing for when the treachery would be placed in the discard pile?

That one is on page 31 of the Rules Reference, under Treachery: “After resolving the effects of a treachery card (or the effects are canceled), place the card in the encounter discard pile.” So you’d do the attack fully, boost and all, before discarding Advance or Assault. “After” is the key word there. In Marvel, that always means “after everything.” – Boggs (Facebook)

If another player decides to defend an attack from Ultron II (the one with the interrupt), is Ultron’s ability supposed to adjust his atk according to the drones on the player he initiated against (the original target) or the player who decided to defend ?

I’ve been thinking about how his ability creates a lasting effect, and how lasting effects apply still apply to cards that come into play after the effect is made active. An example of this is Avengers Assemble. If you play an Avenger character after playing Avengers Assemble!, that character still gets the +1/+1 bonus until the end of the phase.

By that metric, Ultron II’s ability should work the same. It follows the order that I presented above BUT if a drone is added to or subtracted from Player 1 during the attack, Ultron II’s +ATK modifier changes accordingly. For clarity, Ultron II’s second effect reads “Until the end of this attack, Ultron gets +1 ATK for each Drone minion engaged with you.” The word ‘you’ in this case is referring the Player 1, the original target of his attack. If Player 1 has three drones engaged with them, Ultron will get +3 ATK, even if Player 2 defends who maybe have no drones engaged. However, if during that attack Player 1 gains or loses a drone (I don’t think there’s any way for them to gain one, but a drone could be killed during the attack), Ultron’s +3 ATK would increase or decrease accordingly.

His ability resolves against a specific player at a specific point. It makes no sense to me to re-resolve the second part of his ability is another player defends. Within the framework of the rules, I think it makes the most sense that his ability locks onto Player 1. If the drones engaged with Player 1 changes during that attack, then so does Ultron’s ATK. – Boggs (Facebook)

Can minions attack players they are not engaged with? Example (She-Hulk nemesis card “Titania’s Fury”)

Yes. If an ability instructs a minion to attack a player, it will do so, even if it is not engaged with that player. – Boggs (Facebook)

Can you play a restricted card over the limit and then discard one? (Ally entry specifically says that you can with allies but the restricted entry does not specifically say you can)

Yes. – Boggs (Facebook)

Some cards, like a couple of Adam warlocks events (karmic blast) have as part of the cost a choice without the word choose, like “discard up to 4 cards”. Do you decide/choose how many to discard before resolving or can you stop when you want to as you discard one at a time?

That’s a great question and one I don’t think I’ve ever seen asked. I believe the intention is that you have to choose all at once, then you simultaneously discard however many you chose. – Boggs (Facebook)

Can you discard a “wild” resource from your hand when doing an action like on the Kang obligation “weakened” that has you “discard a physical resource”?

The wording on that is interesting. I’d say no, you cannot discard a wild for Weakened. Wild’s can be “spent” as other types but you’re not spending anything for Weakened (per the rules of the game). So in this case, you’d specifically have to discard a card with a physical resource. – Boggs (Facebook)

People were debating on if you could use this whenever you’re paying a cost just to get the ammo counter [with War Machine’s Gauntlet]. Like even when not playing a War Machine event because it says “and”. Do you think that’s right?

Hmm. That’s a weird interaction but yeah, I think that works. You can use resource abilities during cost windows, and although this won’t generate a resource, it will give you that ammo counter. Importantly, that can change the game state, which really dictates whether a card can or cannot be used. It totally works. – Boggs (Facebook)

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