Here is a quick collection of rulings released by official FFG channels. Rules will be compiled for the lifetime of the game, so make sure you bookmark the page and come back to it periodically if you have a question. Expansions will be listed in chronological order with a heading for easy search capabilities.
Here are links to the the most recently updated Rules Reference Guide (FAQ) and the Learn to Play booklets.
If you have a question for FFG, you can submit it on the Rules Question Form.
If you have a verifiable answer from FFG for this page, email us at hallofheroescontact(at)gmail.com.
Current Rules Reference Guide
Prior Rules Reference Guides
Core Set | Klaw | Ultron | Captain Marvel | Iron Man | She-Hulk | Spider-Man | Black Panther| Expansion cards | Ms. Marvel | Captain America | Green Goblin | Wrecking Crew | Thor | Black Widow | Doctor Strange | Hulk | Hawkeye | Spider-Woman | Errata
Core Set questions
What happens if a boost card like Concussive Blast kills an ally with one remaining health left? Is the attack undefended?
If a defending ally is defeated by a boost card effect, then the rest of the attack must be resolved as undefended.
-[Marvel Champions LCG Designer] Caleb Grace
Does Tigra heal before she takes the last point of consequential damage if she only has one health left when attacking?
Dealing consequential damage is the very last thing that you will do when you use an ally’s basic THW or ATK. That means that Tigra can stay on the table indefinitely so long as she is only used to defeat a minion with her ATK.
Does Vision’s ability last if he is discarded and re-enters play? (i.e. if he has 1 health left, and I spend an energy resource to give him +2 ATK, then he attacks and is discarded, and I replay him using Make the Call, does he still have +2 ATK, or is it considered a different copy of the card after leaving and re-entering play?).
No, it will not. The Vision that was boosted left play, and the Vision that entered play after has not triggered its ability yet.
If an ally is Confused or Stunned, and I use them to thwart/attack, do they still take consequential damage?
No. Consequential Damage occurs after an ally thwarts/attacks; because the attack/thwart never occurs, the consequential damage never occurs either.
How are minion attacks ordered?
Minions engaged with you attack in the order of your choice. However, all minions activate after the villain activates.
Yes. The Weapons Runner was still revealed, so any Surge or When Revealed effects would still occur.
If a minion engages with me during the villain’s activation, or during a minion’s activation, will it activate against me?
If that minion engages with you before the end of your minions’ activation step, it will also activate. If the minion engages with you after the end of your minions’ activation step, it will not activate.
How does retaliate interact with responses to the attack? For example, if Hulk attacks Whiplash, does retaliate activate before or after his forced response?
Retaliate is a constant ability, which means it is constantly checking the game state for its triggering condition and it resolves immediately after it is met. This means it resolves immediately after Whiplash is attacked before any other response effects can trigger, so Hulk’s forced response would be resolved after the retaliate keyword.
How is “You” defined?
In Marvel Champions, each player takes on the role of a Marvel Hero, represented by the identity card. Essentially, the player is their identity card while playing the game.
While interpreting card text, if the word “you” can be interpreted as referring to the player, it should be interpreted as such. For example, Interrogation Room reads, “After you defeat a minion, exhaust Interrogation Room…” Any time the player controlling this card defeats a minion, the ability may be used.
If a specific character is required to interpret an ability using the word “you,” the identity card is the character that must be used. For example, Toe to Toe reads, “Hero Action (attack): Choose an enemy. That enemy attacks you.” As attacks are directed against individual characters, “you” refers to the identity card of the of the player who played this event.
-Official FAQ (1.1)
For further clarification, how does one interpret the phrase “You” for cards like Electro?
Villains and minions activate against the player, so Electro’s ability resolves against the player he attacks. If you defend with an ally, he has still attacked you – the player.
“You” clarification as of May 2020
We have received a lot of questions regarding the use of the word “you” in our game, and our answer has evolved with time as our original answers did not sufficiently clarify everything. That is why you are right to point out the difference between the two answers you quoted.
The original answer to the Interrogation Room question was from a long time ago, and the Unflappable answer was more recent. We will be updating the online Rules Reference guide again in the near future, and we plan to update the entry for the word “you” again.
I expect the entry to make it clear that “you” refers only to your identity whenever possible, which will reinforce the Unflappable answer while possibly changing the interaction with Interrogation Room. In the meantime, I am encouraging players to play the game as if the word “you” only refers to your identity wherever possible.
Can you trigger Chase Them Down after defeating a villain stage?
Yes, defeating a villain stage is defeating an enemy.
If I draw the Affairs of State obligation, can I choose the second option if I have no Black Panther upgrades in play?
No. You cannot choose an option that would have no effect on the game, unless you have no other viable options. If you are in alter-ego form and ready, and you have no Black Panther upgrades in play, you must exhaust T’Challa.
Who “controls” Inspired after it enters play on another player’s ally? The reason I ask, is that the rules reference says that when a card changes control, upgrades or attachments also change control. But, I don’t see anything which says that upgrades or attachments change control when they enter play.
[Second], can I play inspired on someone else’s ally, and if I do, they gain control of it?
The player who controls the ally gains control of all player card upgrades on that ally.
Make the Call’s text states “Action: Pay the printed cost of an ally in any player’s discard pile…”, meaning the player is paying the cost of the ally itself.
If that ally’s aspect matches that of The Power of [Aspect] card, then The Power of [Aspect] card will generate 2 resources. However, if that ally’s aspect does not match, The Power of [Aspect] card will only generate 1 resource.
–Official FAQ (1.2)
In v1.2 of the RRG it states under ability that “Card abilities cannot resolve during game setup, unless prefaced by a “Setup” timing trigger.” During Setup step 10 it states to resolve any when revealed abilities that entered play but those without Setup on them would not be allowed to resolve (which currently includes all of them). Can when resolved abilities that do not have setup resolve during the setup phase (despite the 6th dot point under abilities stating otherwise)
There was a typo with this rules update. It should read: “Player card abilities cannot resolve during game setup…”
If an encounter card is dealt to player one during player two’s turn in a two player game, does player one have to reveal that encounter card this turn?
In the situation you described, you would continue to reveal cards until there were no cards left to reveal. You haven’t actually completed step 4 until all cards have been revealed.
Can you request an action to remove an encounter card attachment for another player, like say, with Black Panther’s Vibranium, out of turn like all other actions?
That sounds like a small oversight to me. You absolutely can ask a friend to resolve the Hero Action on an encounter card during your turn.
Underground Distribution 1A says to search the encounter deck for Defense Network and “reveal it.” Defense Network says “when revealed, place an addition 1 per-person threat here.”
Would Underground Distribution 1A reveal the card, then would Defense Network also reveal itself? In other words, would the card be “revealed twice?” Or is 2A merely qualifying the reveal by stating it’s not “put into play?”
It’s not revealed twice. The instruction to ‘reveal it’ means that you should resolve staging the card as if it was revealed from the encounter deck, that includes resolving its ‘when revealed’ effect and putting it into play.
So when resolving dealt encounter cards, I always assumed you could pick the order that they are resolved in. The RRG mentions that the first player reveals “each of their encounter cards” with no order.
But the RRG also mentions under dealt, that extra encounter cards “are added to a queue of cards that are being dealt.” Does the phrase “queue” here mean anything? Do you need to keep track of which encounter cards are dealt first when resolving them later on a stack?
The order you reveal encounter cards does not matter. The one exception is if you reveal a card with surge, you must reveal the top card of the encounter deck immediately after resolving that card, even if you still have a facedown encounter card in front of you.
Villain phase question. Two player game, both in hero form. Player A is first player and has 4 HP left and is engaged with 2 minions. Minion 1 and minion 2. Scenario 1: Player A is defeated due to Minion 1s attack. In the rules these minions are then passed to the next Player, Player B. Player B then takes their villain activation.
Does Minion 1 attack a second time that villain turn (as he is engaged with each player for their activation?). Does Minion 2 also resolve 2 attacks or does the attack against the defeated player fizzle? Scenario 2: Same question but player A now is defeated by the villain. Both minions move. Do you resolve attacks for player A and then repeat for B?
Each minion engaged with a hero will attack that hero during the villain phase regardless of whether or not it has attacked another player already.
Is damage from a boost ability considered part of the attack for abilities like Green Goblin’s forced response and Rhino’s Stampede treachery?
Damage from boost effects is not considered to be damage from an attack. Damage from an attack is only the villain’s ATK plus any modifiers (attachments & boost icons).
When you defeat the first stage of a villain with Retaliate (using an attack), does the Retaliate trigger? Retaliate says “The character must survive the attack to deal this damage.” and I’m not sure how that interacts with Villain Stages.
If the new villain stage that entered play as the result of your attack has retaliate, then you must resolve it.
Question regarding Counterpunch and Sonic Converter. When does the trigger for Counterpunch occur during the Villain attacks sequence. I’ve had some people play it after they exhaust to defend, and some wait until the full attack is completed. If it’s at the end of the entire attack, does it trigger before or after Sonic Converter (Klaw)?
Both cards share the same timing: “after attacks” & “after defends” both resolve immediately after the attack resolves. However, Sonic Converter is a Forced Response which takes priority over a regular Response because it is not a choice. So you would be stunned before you could play Counter Punch.
If I reveal Sonic Boom, and all my characters are already exhausted, can I still choose the option to exhaust all characters I control?
No. If possible, you would have to spend the resources, if all the characters you control are already exhausted.
Sonic Boom is a choice, but you must choose an option that you can fulfill. If you cannot fulfill either option, then you must do as much as you can, which typically means discarding one or two different resource icons from your hand.
As a follow-up for Sonic Boom, what you have all 3 resources and 3 characters but one of those characters is exhausted? I can pay the resources but I can’t exhaust all of my characters.
If you can completely fulfill just one of the options, then you must choose that option. If you can fulfill both, then you can choose which one to fulfill.
If all your characters are exhausted, then you must choose to discard cards from your hand. If some of your characters are already exhausted and you do not have all 3 resources in your hand, then choose one option and fulfill as much as you can.
If Ultron is in stage III, and there are drone minions in play, will actions that deal damage to all enemies (like Energy Daggers or Ground Stomp) do damage to Ultron?
No. Ultron’s invulnerability is absolute, which means any damage that would be dealt to him would be cancelled while drone minions are in play.
Note that this holds even if that action would remove all drone minions from play; since all damage is dealt simultaneously, and the drone minions are in play when the damage is dealt, the damage would not be dealt to Ultron.
Similarly for Overkill, is it the same, or does it work differently in this case?
Overkill will work because it defeats the minion first and then excess damage is applied to the villain.
Does Ultron II’s attack get modified if, for instance, a boost results in a drone entering play?
Yes, if the number of drone minions engaged with you changes before Ultron’s attack resolves, then you will recalculate Ultron’s attack as a result.
If threat is prevented from being placed on the main scheme Assault on Norad (2B) in step one of the villain phase, does the Forced Response still trigger?
No. Because the triggering condition did not occur, any responses to that triggering condition also would not occur.
At what step in the attack sequence does Ultron II’s Forced Interrupt trigger?
Ultron II’s ability triggers immediately after he initiates his attack. That happens before defenders are declared. So the original target always gets the drone.
I’m being attacked by Ultron II, with 2 HP left and Nova in play. Which interrupt triggers first?
The Forced Response triggers before you can trigger a player Response.
Can MODOK’s Biomechanical Upgrade be attached to a face-down Ultron drone?
Yes, the Ultron drone environment card gives each facedown drone minion engaged with a player base stats of 1/1/1. Base stats can also be interpreted as printed. The key is that you are not counting modifiers that give “+ stats.”
If I only have one card left in my deck, do I still put two cards facedown for Ultron’s Imperative?
Put the second drone into play after reshuffling your deck and dealing yourself a facedown encounter card.
Is Energy Channel‘s damage all at once? Like, if I had 5 counters, and attacked an enemy that had Tough, would it do 8 damage or 0?
It’s all at once.
Does Pepper Potts generate 2 resources if a card with 2 printed resources (such as Energy, Genius, or Strength) is on top of the discard pile?
[Second], will Pepper Potts generate 2 resources if a “The Power of [Aspect]” resource card (such as The Power of Aggression) is on top of the discard pile?
[Third], can Pepper Potts generate the resources of a card that is currently being spent?
Yes. Pepper Potts generates a number of resources that are equal in quantity and type to the resources on the top card of the discard pile.
[Second], no. Though the resources that Pepper Potts generates are equal in quantity and type to the resources of the top card of the discard pile, Pepper Potts is the card that is generating these resources. This means that a “The Power of [Aspect]” card never generates resources itself, having no opportunity to generate additional resources for a card of its specified aspect.
[Third], no. Resources are generated simultaneously, meaning the spent card will not be on top of the discard pile at the time Pepper Potts uses her ability.
-Official FAQ (1.1)
If Iron Man has 1 hit point remaining and his Rocket Boots upgrade is discarded from play, is Iron Man defeated?
Yes. If an ability that modifies hit points expires or otherwise becomes inactive, the modified hit points revert to the value they would be without the modifier. In this case, Iron Man’s hit points would revert to 0, instantly defeating him.
-Official FAQ (1.1)
Can Repulsor Blast’s first point of damage remove a tough status card from an enemy, then its additional damage deal damage to that enemy?
The additional damage that Repulsor Blast deals is a simultaneous modification of its first point of damage. For instance, if a player were to discard 2 energy resources due to Repulsor Blast, they would deal a total of 5 damage to an enemy all at once, as the additional 4 damage dealt by the discard effect happens at the same time as the first point of damage.
–Official FAQ (1.3)
Can Jennifer Walters remove threat from a side scheme as it enters play?
No. Side schemes enter play with threat already on them, meaning threat is not “placed” at this point.
-Official FAQ (1.1)
If threat is placed on a scheme during game setup, does Jennifer Walters’ ability trigger?
No. Abilities that do not have the ”Setup” timing trigger cannot resolve during game setup.
-Official FAQ (1.2)
Can Legal Practice remove threat from multiple schemes simultaneously?
No. All of the threat removed by Legal Practice must be removed from a single scheme.
-Official FAQ (1.1)
For She-Hulk’s Superhuman Strength card, is it possible to keep the villain stunlocked and perpetually keep She-Hulk at 5 or 7 (with two copies) attack?
No, you must discard Superhuman Strength after She-Hulk makes a basic attack regardless of whether or not the villain is already stunned.
So the first part of Superhuman Strength makes sense: +2 ATK. But the second part, the forced response, puzzled me a bit. It says “After She-Hulk attacks, discard superhuman strength->stun the attacked enemy.
If that interaction is correct, that doesn’t seem to line up with the theme of the card. Shouldn’t the forced response say “after She-Hulk makes a basic attack?” Otherwise, the +2 ATK could be wasted if you use an (attack) card: it would just get discarded before you get to use that +2 ATK. Is that the intention or does the card need a rewording to add basic attack?
We decided together that it was okay to leave Superhuman Strength the way it was written because it opened the card up to more combos, and it didn’t break anything.
While it can create a situation where you miss out on the +2 ATK, that is ultimately the player’s choice. You can play an Attack event to trigger Superhuman Strength and stun the attacked enemy.
I do have a follow-up question though. If it isn’t tied to a basic attack, does the stun apply to both enemies if you use Melee with She-Hulk? If yes/no, why/why not?
Superhuman Strength says “Stun the attacked enemy” singular, so I would say choose one of the enemies you attacked with melee and stun that one.
You must pay the cost fully before you can trigger the effect. If the cost is to take a damage but you prevent the damage, then you have not paid the cost and therefore cannot resolve the effect.
Can you use Focused Rage to take a damage, then use the Energy Barrier interrupt to prevent that damage, then deal a damage to an enemy, without drawing that card from Focused Rage?
You can use Energy Barrier to cancel the damage from Focused Rage and deal 1 damage to an enemy instead. You will not draw a card from Focused Rage since you did not pay the full cost, but the rest of that interaction is legit.
When does the villain “initiate” an attack against Spider-Man?
An attack is “initiated” the moment the game determines an attack will be made against a character. This includes attacks made from game steps (such as step 2 of the villain phase) and card abilities (such as an attack initiated by the “Assault” treachery).
Spider Man’s ability resolves before any of the steps of the process detailed in the “Enemy Attacks” section are performed.
-Official FAQ (1.1)
Two attacks in total. Webbed Up prevents the attached enemy’s very next attack by replacing that attack with the placement of a stun status card. Then, the stun status card will prevent that enemy’s following attack.
[Second], yes. Webbed Up’s ability is a replacement effect (indicated by the word “instead”), meaning the attack never initiates
-Official FAQ (1.1)
How does Enhanced Spider-Sense interact with Media Coverage? Does Media Coverage allow the When Revealed effect to still trigger once, or does it being canceled effectively stop Media Coverage from resolving it. Media Coverage: “Resolve each “When Revealed” ability that you reveal 1 additional time.” Enhanced Spider-Sense: Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its “When Revealed” effects.
Enhanced Spider-Sense cancels all the When Revealed effects on a treachery, so any additional When Revealed effects caused by Media Coverage will be canceled as well.
If an enemy initiates an attack against Black Panther but another hero or an ally defends against that attack, will Black Panther’s retaliate ability trigger?
[Second], if Black Panther defends against an attack, will his retaliate ability trigger?
No. Black Panther himself must be attacked for retaliate to trigger.
[Second], yes. As long as Black Panther himself is attacked, retaliate will trigger.
-Official FAQ (1.1)
No. Cards with the same title are considered to be the same card for the purpose of card abilities.
-Official FAQ (1.1)
Does moving damage with Vibranium Suit discard tough status cards from the target enemy?
Yes. If damage is moved to a character, the moved damage is considered to be dealt to that character.
-Official FAQ (1.1)
Expansion Basic and Aspect questions
Say I have Avenger’s Tower on the table and I have three Avengers allies out. If I play Maria Hill as the fourth ally, would her ability go off to draw cards as she hits the table, then would one ally need to be discarded (since the “all Avengers allies” requirement of Avenger’s Tower would not be met)? What is the order of operations with this interaction?
The ability on Avenger’s Tower doesn’t come into play in this scenario because Maria Hill does not have the Avenger trait. Instead, the regular limit of 3 is what’s a play.
The rules for playing an ally when you already control your max is that you must immediately discard one you control. This happens simultaneously to the new ally entering play, so that the number of allies you control never changes.
So, to resolve the situation you described, you would play Maria Hill and discard one of your other allies at the same time. After Maria enters play, then you can resolve her Response effect.
For Honorary Avenger, the card says “only play if your identity has the Avengers trait.” Can you play this card if you’re, in this example, currently flipped to the T’Challa alter-ego side of your identity, which does not have the Avengers trait?
If you are T’Challa, then you do not have the Avenger trait, and you cannot play Honorary Avenger. You must flip to Black Panther who has the Avenger trait before you can play the upgrade.
No, you cannot attack the villain while a guard minion is engaged with you, and Counter-Punch is an attack.
The first thing to keep in mind is that while assigning indirect damage, a character cannot be assigned more indirect damage than would cause it to be defeated (page 9 under “Indirect Damage”). This is assessed without accounting for interactions with other abilities. For clarity, I’ll make sure this bolded point is added under the “Indirect Damage” section during the next Rules Reference update.
Concerning Luke Cage specifically, you can only assign an amount of indirect damage to him that is equal to or less than his remaining hit points (it doesn’t matter if he has a tough status card or not). If, for example, you just put Luke Cage into play, he would presumably have 5 hit points remaining. Let’s say you then took 6 indirect damage; you could assign 5 of that indirect damage to Luke Cage, with the remaining 1 point of indirect damage needing to be assigned elsewhere.
However, because Luke Cage just came into play, he’d most likely have a tough status card. As damage is always dealt/assigned/taken in packets, his tough status card would prevent all 5 of the indirect damage assigned to him.
-[Marvel Champions Card Game Developer] Michael Boggs
I control Vision and play Inspired on him. Then another player plays Enraged on him. Then I spend an energy resource to to increase Vision’s ATK and then use Teamwork to add his ATK to my heroes’ ATK. That’s all legit, right?
Seems legit. Cool combo
How does the timing for Expert Defense work?
You must exhaust your hero to defend in order to boost its DEF by 3 for that attack. Also, you must play it immediately after declaring your hero as a defender, which occurs before boost cards are revealed.
If Nova’s ability defeats an attacking enemy, does that enemy’s attack still deal damage?
No. Although the attack sequence has initiated, damage from that attack has not yet been calculated. If Nova defeats the enemy during this step, the rest of the attack sequence fails to resolve.
–Official FAQ (1.2)
Followed is a response to the attached scheme being defeated. Responses happen after the triggering condition has resolved. Defeated means a scheme is discarded which causes cards attached to it to also be discarded.
Is the “defeated” response window before the card is discarded (so the scheme is still in play and thus its static effects still ongoing for example Madame Hydra can’t take damage as Legions of Hydra is in play) or is the scheme discarded first and if so how can Followed be triggered as it should also have left play?
Followed should have the bold “Interrupt” trigger instead of the “Response” trigger. We are updating the online rules reference to reflect this.
Is a card like Wiggle Room considered a “defense?” More clarification: Say you didn’t choose to exhaust anything to defend against an attack, then the villain draws a boost.
Then a boost card says “if this attack is undefended, it gets +X attack.” Could you at this point use Wiggle Room, which has the “defense” action on the card, to make the attack defended?
You cannot “defend” an attack by playing a defense card. In order for an attack to be “defended” a character must be declared as a defender. If no character is declared as a defender, then the attack is “undefended.”
Worded differently, can I use parenthetical (defense) events to trigger abilities that say “When your hero defends..” in the same way that I can use (attack) events to trigger abilities that say “When your hero attacks…”?
No, playing a (defense) card does not count as defending. The only way to defend an attack is to exhaust a hero or ally to declare that character as a defender.
Does Toe to Toe interact with stun? It stands to reason since there is no —> cost to be paid, you can use the card when a villain is stunned, it “attacks” (stun token is removed), then 5 damage is dealt to that enemy. Is that correct?
Toe to Toe does not require that the chosen enemy resolves an attack against you in order to deal 5 damage. So if the enemy is stunned, you will still deal 5 damage to it after it removes the stunned status.
For the Quake ally: do minions with a 0 scheme value “scheme” during their minion activation?
An enemy with 0 SCH still schemes if they activate while you are in alter-ego form.
Let’s say Tiger Shark (Masters of Evil) attacks me, and I have Energy Barrier up. Tiger Shark’s card reads “after Tiger Shark attacks, give him a tough status card.” At what point does Tiger Shark get the tough status and at what point is the damage from my Energy Barrier dealt? Energy Barrier says “interrupt,” so I assume you can use it to deal him damage, then the tough card is dealt at the end of Tiger Shark’s attack step.
Energy Barrier interrupts the damage placed by the attack. The attack isn’t over until the damage has been calculated and resolved, so Energy Barrier would need to be resolved before Tiger Shark’s ability would even trigger.
What is the exact timing for the card Espionage? It’s worded as such with the word “when” that has tripped up some players. What if, for instance, I draw a Weapons Runner as an encounter card, with two copes of Espionage in play. I decide to trigger both of them, doing enough damage to kill Weapons Runner with Black Widow’s hero ability. Does it die before the surge triggers?
Espionage triggers just before revealing an extra card for surge. You can draw cards and defeat the Weapons Runner with Black Widow’s ability as you mentioned, but the surge keyword has already triggered and must still be resolved.
Is there a functional difference between the phrase “take 1 damage” from Focused Rage and “deal 1 damage” from Battle Fury? Do the costs need to be paid in both cases?
The words “take” and “deal” are used interchangeably here. In either case, if you were to cancel the damage, then you would have not paid the full cost and you would not get to resolve the rest of the card.
I had an interesting interaction occur that I’m curious about; I had “Media Coverage” on my identity, and drew “Shadows of the Past.” With my Nemesis already in play, “Shadows of the Past” should gain surge. But when I trigger the “when revealed” effect a second time, the card gains surge again? As there is no precedence for this, I just wanted to know, can a card have “Surge 2” or can the Surge keyword be on it twice?
A card can indeed gain more than one instance of surge. If a card has two instances of surge, you will have to reveal 2 additional encounter cards.
You noted that “the interaction of Stealth Strike and Loki is different…because Overkill does not require the minion to be actually defeated [to trigger] to deal excess damage to the villain.” But in the latest Rules Reference Guide, it states under Overkill: “If an attack with overkill defeats a minion, excess damage from the attack (damage beyond the minion’s remaining hit points) is dealt to the villain.”
The RRG notes that you do have to defeat a minion for Overkill to work. Will Overkill be getting an errata in the next FAQ? Or is the FAQ incorrect that you need to defeat a minion?
[Michael] Boggs and I had a good talk about this question last week. The examples for Overkill in the RRG are interesting because the language is slightly different for overkill against allies vs overkill against minions. We are going to streamline that language with our next update.
In the end, we agreed that Overkill does not require you to place the minion in the discard pile, but only to apply enough damage so that the minion has no HP remaining. So I believe my original answer stands.
I had “Media Coverage” on my identity, and drew “Shadows of the Past.” With my Nemesis already in play, “Shadows of the Past” should gain surge. But when I trigger the “when revealed” effect a second time, the card gains surge again? As there is no precedence for this, I just wanted to know, can a card have “Surge 2” or can the Surge keyword be on it twice? Or once the card has Surge can it not gain Surge again?
A card can indeed gain more than one instance of surge. If a card has two instances of surge, you will have to reveal 2 additional encounter cards.
If I have Widow’s Bite out on the table as Black Widow, and Scorpion appears as my encounter card, which has priority: Widow’s Bite (hero response) or quickstrike? Whatever the answer might be, is this priority level found in the RRG? I can’t seem to find it.
I think an order of priority is something we have noted we plan to add to the RRG. When we do, it will go something like this:
- Constant effects
- Forced effects
- Response effects
Quickstrike is like a Forced in effect in that you don’t have a choice: when the minion engages you, it immediately attacks. This will trigger before you have the option to trigger Widow’s Bite. However, you can still trigger Widow’s Bite after the attack begins and before it is resolved. The stun will not prevent the enemy from finishing the attack it already started, but it will prevent the next one. And if 2 damage was actually enough to defeat the minion, the rest of the attack would not resolve.
With Unflappable on the table, if I defend with an ally (thus ‘you’ the player defended) and my identity takes no damage (thus ‘you’ the character took no damage) would I draw a card?
No, Unflappable only triggers when you defend with your hero and take no damage.
Is there a defined definition for “look?” I’m thinking of Heimdall and Spider-Woman’s alter-ego ability specifically. When “looking,” does every player in multiplayer also look at them? The same goes for “search,” which is on Hawkeye’s quiver. Can you place them back in the same order they were, face-up, legally?
When a card instructs a player to look at cards, only that player looks. However, it is a co-op game and there is no rule against telling your teammates what you see. When you search a select number of cards from a deck, you put them back in the same order you looked at them unless instructed to do otherwise.
This is something I’ve always wondered about Energy Barrier. What if a 1-damage minion attacks me and I have all three Energy Barriers out. Can I trigger all of them at once, as it’s interrupt? Ie, can I reflect three damage off one 1-damage source? The wording seems to indicate that the only cost is “when you would take damage,” not taking the damage.
No, you cannot trigger more than 1 Energy Barrier unless you would take more than 1 damage because you resolve them 1 at a time. After you resolve the first one, there is no more damage left to trigger the other ones.
I have a question about melee and the stun status. Stun cancels attacks, and melee’s ability is two separates instances as stated in another rules clarification. Does this also mean that those two instances are separate abilities? Can I discard the stun status with the first instance, and still use the second instance to deal damage to an enemy?
Melee is one attack with two separate targets. You resolve the damage separately, but it is still a single attack. That means that if you are stunned, playing Melee will only remove the stunned status card and nothing else.
Hello, a follow-up question about Melee (aggression event): previously there was a email that stated its second instance of damage could hit/target the villain if the first instance defeated a Guard minion in play. Is that not the case anymore? If not is this a new change to how the (attack) tag interacts with the Guard keyword?
Yes, this was a reversal of a previous ruling that I had made. After talking it over with Michael Boggs, we both agreed the correct interpretation was that you resolve each line one at a time, meaning that if you defeat a guard minion with the first line you can target the villain with the next line.
If I use pre-emptive strike or attacrobatics to deal damage to an attacking Wrecking Crew member that has one health left, then kill them with that interrupt damage, does that attack still go through? I would assume it wouldn’t because the interrupt kills them as the boost is turned up. I’m also wondering if a future interrupt card can do this for minions, and kill them before the damage is dealt
If you interrupt an enemy attack to deal damage to that enemy, and the damage is sufficient to defeat that enemy, then that enemy leaves play immediately without resolving the rest of its attack. This is true for villains and minions alike.
Followed originally read “Response: When….” but was errata’d to “Interrupt: When…” to make the card functional. Upcoming spoiled card Iron Fist (ally from the Dr. Strange pack) has similar wording to the original Followed text: “Response: When Iron Fist attacks an enemy, remove 1 mystic counter from him -> stun that enemy and deal 1 damage to it.” Currently; some players think this means the stun and damage occur before Iron fist attacks (due to the use of the word then). Should this read “After Iron Fist attacks,”? More general question: should we always expect “Response:” to go with “After” and “Interrupt:” to go with “When”?
Iron Fist’s ability should have the bold Interrupt trigger word instead of Response. It is meant to trigger when he attacks the enemy.
Does order matter when discarding cards for Futurist or Repulsor Blast? Or can you re-order as you like, such that (for instance) the tech card you want is highest in your discard for Stark Tower.
You should not manipulate the order that cards are discarded from your deck unless you are told that you can by card effect.
If Ms. Marvel defends against an attack, can she: A) discard an in-play Indomitable to ready, then play Counter Punch, and exhaust herself to use Morphogenetics to bring that Counter Punch back to her hand? And, if so: B) then replay the Counter Punch that was returned back to her hand?
That all seems legit. Cool combo.
Embiggen will add two to each instance of damage dealt by an attack, so Melee will deal five damage to one enemy and five to another
Can Melee deal damage to the same enemy twice?
No. When Melee deals damage a second time, that damage must be dealt to an enemy that is different from the first.
–Official FAQ (1.2)
If you use the Hero Action to blank Edison’s Robot, does it work for all players?
If you trigger the Hero Action on Edison’s Giant Robot, its text is considered blank for all players.
I am playing Leadership. I use Red Dagger from Ms. Marvel’s discard pile with Make the Call. Then I use his last bit of HP to attack, which defeats him. Who triggers or can trigger/pay for the ability on Red Dagger ? And who controls him?
Only an ally’s controller can trigger the ability of that ally. If you brought Red Dagger into play with Make the Call, then you are his controller.
If I am playing Ms Marvel, and have both Red Dagger and Rapid Response in play, and Red Dagger is defeated, can I pay two resources and deal 2 damage to an enemy, using Red Dagger’s interrupt, then trigger Rapid Response to put Red Dagger back into play with 1 damage? And, if so, does the rest of Red Dagger’s interrupt fizzle?
[Second], what if I chose to resolve Rapid Response, returning Red Dagger to play and dealing 1 damage to him, could Red Dagger’s interrupt still be used, or is the trigger condition no longer valid?
If you trigger Red Dagger’s Response then he is no longer a valid target for Rapid Response because he is now in your hand and not your discard pile.
[Second], if you chose to do that, then you would have missed the opportunity to trigger Red Dagger’s Response because you chose to let him be destroyed.
I have a couple more follow-up questions, regarding Red Dagger.
Firstly, in both your previous replies you said “Red Dagger’s Response”, so, is Red Dagger going to get errata’d (because on the card his ability is an Interrupt)?
[Second], if Red Dagger’s ability is used, is he still considered to have been defeated?
For example, if I am facing the Wrecking Crew and draw “You’re Dead Meat!” and it defeats Red Dagger, will the 3 threat still be placed on Wrecker’s Side Scheme, if I use Red Dagger’s ability?
[Finally], at what point does Red Dagger’s Interrupt trigger? Is it when he hits the discard, or when damage is applied? In other words, at what point is he considered “defeated”?
There is no errata for Red Dagger. I just didn’t have the card right in front of me, so I mistakenly called it a Response. It is indeed an Interrupt ability.
[Second[, the Interrupt is triggered when Red Dagger is defeated, so he is still defeated even if you return him to your hand. If the ability used the word “instead” that would be different as that would create a replacement effect.
[Finally], an ally is defeated when it has damage equal to its hit points. Defeated allies are placed in the discard pile. Red Dagger’s ability triggers immediately when he is defeated, so he never enters the discard pile
Can Ms. Marvel’s bio-kinetic polymer suit be used to pay the cost of Make the Call? I only ask as the part before the arrow where you pay the printed cost of an ally is part of the cost of the make the call event and the suit doesn’t specify what parts of the event the resource can be generated for.
No, the suit only provides a resource to pay for an event. Make the Call instructs you to pay the cost of the ally. The event itself is cost 0.
No, Shrink only boosts effects that remove threat. Reducing or preventing threat placement is not the same as removing threat.
How does Ms. Marvel’s Shrink interact with You’ll Pay for That? Can it be increased past the maximum value of 5 threat?
Shrink modifies the amount of threat “that event removes” so the maximum of 5 applies.
Are you able to use Morphogenetics on a card that defeated a minion and then ready Ms. Marvel with Battle Fury?
Yes, you can play an Attack event to defeat a minion, exhaust Ms. Marvel to recur that event, and then discard Battle Fury to ready Ms. Marvel.
Steve Rogers‘ ability says that the first ally played this round costs one less. If I start the turn as Captain America, then another player goes before me and plays an ally; if I swap to Steve Rogers do I get to use that reduced cost ability?
The first ally played is the first ally played regardless of whether Steve Rogers is in play or not. If you are Captain America when the first ally is played, then nobody gets a discount that round.
Rage of Ultron says to discard X cards from your library for each damage dealt by the attack it causes. Let’s say it boosts and does 5 damage. What if you had 1 health remaining with Captain America and had his helmet equipped?
5 damage was dealt, even if you only had 1 hp remaining. So you would discard the top 5 cards of your deck.
It looks like the card Melee can damage and kill a Guarded minion, then damage the villain with the same card action. What about Shield Toss? Can you use it to hit Guarded minions and the villain at the same time? How does the interaction work? Is the villain a valid target that you can spend [x] cards on?
You cannot target the villain with Shield Toss if you are engaged with a Guard minion because the damage is dealt simultaneously. Melee works different because it is split into two effects that each deal 3 damage.
You resolve the first instance before resolving the second. If you defeat the only Guard minion engaged with you with the first part of Melee, then you can target the villain with the second part.
If Captain America’s Shield is put into play as a Drone minion during game setup for Ultron, can I retrieve it with Steve Rogers’s Setup ability?
No. The Setup ability specifically searched the player’s deck and discard pile. If Captain America’s Shield is not in either game area, the ability fails to find it.
–Official FAQ (1.2)
Does a stun status prevent Norman Osborn from using his forced interrupt?
Yes, a stun status card will prevent Norman Osborn’s activation. This is due to the rule under “Status Cards” on page 16 of version 1.1 of the Rules Reference (That rule states: “Status card abilities have timing priority over all conflicting card abilities.”
So, the game will tell Norman Osborn to attack (either because of a game step, such as step 2 of the villain phase, or because of a card ability, such as the Assault treachery). Because status cards take priority over all other abilities, the game will check if Norman is stunned.
If he is, the stun status card prevents the activation; if he is not, Norman’s “Forced Interrupt” ability kicks in.
Are there any special rules for the modular sets in the Green Goblin villain pack?
The modular encounter sets in the Green Goblin are intended to be used the same way as the modular encounter sets in the core set. The graphic design does not change their function.
How does indirect damage work for an effect like Green Goblin I-II’s “when revealed” in Risky Business?
Indirect damage may be split among characters you control however you like, with the exception that you cannot over-assign damage (i.e. place 3 damage on a character with only 1 hit point remaining). [Also see above: Luke Cage]
Do players handle Green Goblin III‘s indirect damage differently given the wording?
Yes, unlike Green Goblin I and Green Goblin II, Green Goblin III simply deals damage to the player (or, more specifically, the player’s identity). As this damage is not indirect, it cannot be assigned to allies.
If I have Media Coverage attached to me, and a new villain stage is revealed, do the “When Revealed” effects trigger a second time?
No. A villain stage is not revealed by a specific player, so Media Coverage does not apply. It only applies to encounter cards that you specifically reveal.
The card Wicked Ambitions says to discard [x] cards from the encounter deck.
Say the stage is Stage III, so X is 3. What if there are 2 cards in the deck? Would you discard 2 and then would the third card whiff? Or would you discard 2, immediately reshuffle the encounter deck, and then discard another?
If Wicked Ambitions causes the encounter deck to empty, the rules for an empty encounter deck are followed.
While Green Goblin is attacking, if the last madness counter is removed from the State of Madness environment through a “Boost” ability, what happens?
Green Goblin immediate flips to Norman Osborn form. Boost icons from the boost card are then added to Norman Osborn’s ATK value of *, which is treated as a value of 0. Norman Osborn then deals damage from the attack equal to his modified ATK value (base of 0 ATK, plus the number of boost icons on the boost card).
In this specific situation, Norman Osborn’s “Forced Interrupt” does not trigger, as the attack is already past the point of “When Norman Osborn would attack…” by the time he changes to his Norman Osborn form.
–Official FAQ (1.2)
If I’m in alter-ego form and I reveal “I See You”, does Green Goblin attack me?
Yes. Because the “When Revealed” ability on I See You does not specify hero form or alter-ego form, Green Goblin will attack the player no matter their form.
–Official FAQ (1.2)
I drew the Buddy System treachery as a boost. Does that boost immediately make a new villain the current attacker/schemer?
By the time you reveal Buddy System as a boost, the current active villain is mid-activation. That villain will still resolve its activation after the active counter is moved to a different villain.
If other players still have to resolve the villain’s activation against them, the new active villain will be the one to activate against them.
We drew the card “I’ve Been Waiting for This!” (Piledriver 11/18). The card says “gains three hit points” when revealed. But Wrecker’s I’ve Been Waiting for This (14/18) says the villain “heals 3 hit points”. Which is correct?
Unfortunately, Piledriver’s copy of “I’ve Been Waiting for This!” has a typo. It should say “heals” instead of “gains” in order to be the same as the other two copies of the treachery in the scenario.
I apologize for the confusion.
If we beat a villain on their “A” side, the rules say that villain is “defeated,” then B side comes out. What would happen to their side scheme? Would it stay the exact same? Or would it also be defeated then come back into play with the default (let’s say, Piledriver’s 3 threat) threat value?
Great question. The villain’s side-scheme stays in play when you defeat their A side.
In the Wrecking Crew scenario, let’s say I draw a minion which has the “Guard” keyword. Does that Minion prevent me from attacking all of the villains, or only the active villain?
The guard keyword prevents you from attacking all the villains.
How does Followed interact with Wrecking Crew? The rules insert says that a side scheme is “removed from play” when a villain is defeated. Would this prevent Followed from triggering?
If a side scheme cannot leave play, then it cannot be defeated. So “Followed” does not work in this scenario.
The boost from Escaped Convict says “move the active counter to the villain whose side scheme has the least threat. If you are in hero form, that villain attacks you after this attack. This attack does not get a boost card.”
What if the boosted villain is already at the lowest threat? Do you have to move the counter still in accordance with the move section of the rules reference guide?
It is possible that the active counter will not move, but the attack will still occur if you are in hero form because it is not dependent on the move.
Can you use a card like Energy Daggers to attack every Wrecking Crew villain?
No. “Any card effect that refers to ‘the villain’ only refers to the active villain.”
How does Loki interact with overkill? If you do six overkill damage, would you “kill Loki” then assign the two to the villain, then activate Loki’s card ability to see if he revives?
The overkill damage would be applied to the villain before determining whether or not Loki revives.
Previously it was ruled that if you use overkill on Loki, the excess damage would go to the villain then you’d check to see if he came back to life. What about Stealth Strike? If the damage from the card “kills” Loki, does Stealth Strike also remove 2 threat from a scheme, then checks to see if Loki is dead after?
The interaction of Stealth Strike and Loki is different from the previous example you mentioned. Overkill does not require the minion to actually be defeated, it just tells you to place excess damage on the villain.
Stealth Strike requires that the target enemy be defeated in order to remove 2 threat. If Loki heals himself instead of being defeated, then he was not defeated and you cannot remove 2 threat.
Loki‘s response is an interrupt. Doesn’t that make it optional?
Loki’s Interrupt should be a “Forced Interrupt.” Future reprints will have that errata. Good catch.
Can I trigger Jarnbjorn after I play an Attack event?
Yes. A hero is considered to make an attack both through their basic attack power and actions with the (attack) label.
–Official FAQ (1.2)
What happens if I use Defender of the Nine Realms and discard to the end of the encounter deck without revealing a minion?
If you discard through the entire encounter deck and find no minion with Defender of the Nine Realms, then the rest of the effect fizzles and the event is discarded. You must shuffle the encounter deck discard pile back into the encounter deck and place an acceleration token on the main scheme.
I would like to confirm, using Defender of the Nine Realms while having the confused status, I would still get a minion, correct?
Yes, you would still get a minion. And the result would be discarding your confused status card.
Is Thor’s Lightning Strike an attack? The card does not have the (attack) label but it does mention the phrase “attack.”
Lightning Strike is not an attack. We are going to change the text “This attack ignores…” to “This damage ignores…” in future reprints to clear up the confusion.
If Thor plays Defender of the Nine Realms, and Baron Zemo is in the encounter deck thanks to Cap’s Shadows, what happens if Zemo engages with Thor as the cost for his Thwart event? Do you still remove threat, as you started the Thwart pre-Zemo?
You have already played your thwart card at the point which Zemo comes into play, so Zemo’s ability is moot at that point. He does, however, prevent you from taking any more thwart actions once he is engaged with you.
I have a question about the Dance of Death card for Black Widow, since it lacks the (attack) label. Is this card considered a regular “attack” for retaliate purposes (and so on), or is it a non-attack ability?
The card has the Attack trait and the ability says “Make the following 3 attacks in order” so it is clearly an attack.
As a follow-up, is Black Widow’s Dance of Death three separate attacks? Meaning, would the first one remove stun, allowing the next two to go through?
Dance of Death is 3 separate attacks generated by 1 card. If you are stunned, it will only cancel the first of three attacks. The other two will still resolve.
My question is in regards to Attacrobatics. The card’s cost reads that you need to turn a boost card faceup and discard Attacrobatics. Does that mean you can trigger this preparation even if it does 0 damage, for the purposes of triggering a preparation for Black Widow’s ability?
Also, what would happen if you used Attacrobatics while Piledriver was using Distracting Taunt. That card reads that players cannot attack other villains. Attacrobatics is an attack. However, could you still use the ability because the cost has been paid, and cancel the boost icons without dealing any damage to another active villain?
If a card has no boost icons, then you cannot cancel them. Therefore, you cannot trigger Atttacrobatics unless the card has at least one boost icon. I should also point out that the star icon is not a boost icon [for another case].
You cannot use Attacrobatics against another villain while Piledriver has Distracting Taunt attached. The entire effect is labeled an attack (which also applies to guard).
What happens if you use Black Widow’s Attacrobatics and the Protection card Preemptive Strike at the same time for one boost card? Do both work, or since the first card played cancels the boosts, does the second card whiff since the boost icons are already canceled? Checking on the timing of the interrupts.
You can only resolve one of these cards per boost card. Attacrobatics says to deal damage for each boost icon “canceled this way,” so if you cancel them with Preemptive Strike the rest of Attacrobatics would do nothing. It’s the same the other way around, Preemptive Strike says “Then, deal 1 damage…”
The use of the word then means you must have fully resolved the first part of the card in order to resolve the rest. If Attacrobatics canceled the boost icons, then you did not fully resolve the first part of Preemptive Strike.
Can I trigger Black Widow’s Widowmaker hero ability after using Attacrobatics while stunned?
Yes, you can trigger her Widowmaker ability because you triggered the ability of Attacrobatics.
Can you trigger Attackrobatics against Ultron III while a drone minion is in play, in order to deal 1 damage to the drone using Widowmaker? If so, and that’s the last damage on the last drone, could Attackrobatics then deal damage to Ultron, or does Widowmaker trigger after Attackrobatics fully resolves?
Black Widow’s ‘widowmaker’ ability is a Response, so it does not resolve until after you resolve the Preparation card. If it was intended to resolve immediately before the Preparation card, then it would have to be an Interrupt ability.
In Doctor Strange’s nemesis set, the card Counterspell says to “attach to your hero,” not “attach to your identity.” If you draw this in alter-ego does it whiff?
Counterspell works as written. If you should happen to shuffle Dr. Strange’s nemesis set into the encounter deck and draw Counterspell while in alter-ego form, you will have a free reveal that turn.
I have a question regarding Doctor Strange and Master of the Mystic Arts. So based on the stream, you all mentioned that the invocation deck would always have its top card faceup. If you played Master of the Mystic Arts, is there a window in which that card would be off of the invocation deck, and you could see the NEXT card in the deck faceup?
Given that Master of the Mystic Arts is briefly placed in the discard pile after it’s resolved, then is “placed back on top of the invocation deck,” there seems to be a quick window where you could see the next card after Master of the Mystic Arts is played?
No, you must fully resolve the Invocation that you are playing before revealing the next card of the Invocation deck.
There is no window in-between where you would see the next card or reshuffle the deck.
For Doctor Strange’s Vapors of Valtorr Invocation card, do you need to have a status card in play to use it? There doesn’t seem to be a cost associated with an arrow and the last sentence says to place the card in the invocation deck discard pile.
If you cannot choose a status card in play, then you cannot play the card.
Clash of the Titans (Hulk hero pack, just spoiled by the critical encounters guys), makes an attack against the highest attack character if this is an ally to whom would the damage be assigned if the attack is undefended?
Under step 4 of the enemy attacks in the RRG version we currently have it states: If no character defends the attack, the attack is considered undefended. All damage from the attack is dealt to the identity that is resolving this attack. But I assume it’s supposed to be the attacked character.
If your highest ATK character is an ally, then the attack generated by Clash of the Titans will target that ally. If no defender is declared, then the target ally takes all the damage from the attack.
For Hawkeye’s quiver, are you supposed to shuffle the top five cards into your deck?
No, this language will become more common. You look at the top five cards, pick the one you need then put them back in the same order.
-Boggs (Source: AMA)
I’m going to assume that Spider-Woman’s alter-ego ability forces you to choose two aspects when deckbuilding? It doesn’t say forced, but the wording implies that you have to use two aspects. And to clear up all the edge cases, you can’t go “no aspect” basic-only and hero cards with her either?
When you play Spider-Woman, you must choose 2 aspects. The number of cards you include from each aspect is up to you, but they must be equal.
FFG Errata (Errata Pack)
Loki (Thor 28) Should read:
“Forced Interrupt: When Loki would be defeated, discard the top card of the encounter deck. If that card is a treachery, heal all damage from Loki instead.” (Changed “Interrupt” to “Forced Interrupt”.)
–Official FAQ (Developer 1.2 Errata)
Followed (Captain America 32) Should read:
“Interrupt: When attached scheme is defeated, deal 4 damage to an enemy.” (Changed “Response” to “Interrupt”.)
-See above, Expansion Cards (Based on Ruling)
I’ve Been Waiting For This (Piledriver 11) Should read:
“When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.” (Changed “Gains” to “Heals.”)
-See above, Wrecking Crew (Based on Ruling)
Lightning Strike (Thor 9-10) Should read:
“This damage ignores tough status cards if you have the aerial trait.” (Changed “Attack” to Damage.”)
-See above, Thor (Based on Ruling)
Thor’s Starter Deck card Should read:
“Frost Giant x2, Trickster.” (Changed “Trickster x2” to “Trickster,” changed Frost Giant to “Frost Giant x2.”)
-See Thor (Based on Pack Error)
Dance of Death (Black Widow 4-5) has been clarified:
“All three listed attacks contain the (attack) notation.”
-See above, Black Widow (Based on Ruling)
Iron Fist (Doctor Strange 14) Should read:
“Interrupt: When Iron Fist attacks an enemy, remove 1 mystic counter from him -> stun that enemy and deal 1 damage to it.” (Changed “Response” to “Interrupt”.)
-See above, Expansion Cards (Based on Ruling)