Marvel Champions LCG interview and stream resources

Game preservation/history is a very important topic that isn’t talked about enough. This is a running log of interviews from FFG representatives about Marvel Champions LCG.

If you have an interview to add to this page, contact us at hallofheroescontact(at)gmail.com


Key Marvel Champions LCG staff:

Caleb Grace – Lead Designer

Michael Boggs – Lead Designer

Nate French – Executive Game Designer

Evan Johnson – Marketing

Matt Newman – Guest Designer (Lead Designer, Arkham Horror LCG)

Guzmanco – FFG Intern/Freelance Artist

Andrew Navaro – Former Head of Studio


July 2019:

Marvel Champions LCG’s first announcement trailer

Marvel Champions LCG post-reveal stream with Navaro, Caleb and Nate

Marvel Champions LCG tutorial with Team Covenant and Evan Johnson


August 2019:

Marvel Champions GenCon interview with FFG rep “Peter”

Marvel Champions playthrough with Caleb, Boggs and Derek Shuck

Marvel Champions Gen Con 2019 playthrough with Evan Johnson from AsmodeeLive


September 2019:

No Responsibility Podcast Episode 3 interview with Boggs

Captain America reveal stream with Caleb

Comicbook.com interview with Caleb

“Since Marvel Comics are popular with people of all ages and backgrounds, we wanted to design a game that could appeal to all of them. As a result, Marvel Champions is by far our most accessible LCG to date.” – Caleb


October 2019:

Ms. Marvel reveal stream with Boggs

Marvel Champions playthrough with Caleb and Boggs hosted by Brian Keilen

Marvel Champions Monthly Episode 3 interview with Caleb and Boggs

Marvel Champions Spiel 2019 interview with Nate French from Asmodee Live


November 2019:

Early Team Covenant stream with Boggs

“Michael Boggs Answers Your Questions” Team Covenant stream

Deckcelsior Episode 8 interview with Caleb


December 2019:

Caleb, Boggs and Evan take on Green Goblin with Thor, Ms. Marvel and Captain America


January 2020:

The Official Marvel Champions LCG Card Game Overview video

Black Widow reveal stream with Matt Newman


February 2020:

Doctor Strange reveal stream with Caleb


March 2020:

Hulk reveal stream with Boggs

Team Covenant interview with FFG’s Steve Horvath that touches briefly on Champions (28:00 in)


April 2020:

The Rise of Red Skull box reveal with Boggs

Marvel Champions Monthly Episode 12 interview with Matt Newman

Critical Encounters Episode 11 interview with Caleb

1-2 Punchboard interview with Michael Boggs

“The fifth aspect was called ‘determination,’ and it focused on doing whatever necessary to get ahead. An example of this is the upcoming aggression event in Hulk’s pack, Toe to Toe, which costs 1 resource to play, deals 5 damage to an enemy, but forces that enemy to attack you first.” – Boggs


May 2020:

FFG Ask Me Anything (AMA) with Evan Johnson and Boggs

“Both Caleb and I are huge X-Men fans. We want to do it. I hope we can down the line.” – Boggs

Deckcelsior Episode 20 interview with Caleb and Boggs

Bad Publicity Episode 15 interview with Boggs

Marvel Champions Monthly panel art interview with FFG intern Guzmanco

“It’s very rare that I stumble upon the ‘perfect’ artwork for a card. Home By Dawn was one of those times.” – Guzmanco


July 2020:

The Once and Future Kang reveal stream with Caleb

“We designed standard with the idea that people should be able to show up with a pre-built deck. Buy it, show up with your friends and play, and feel like you have a really good shot. We built expert mode for people with custom decks, for people who like to build stronger decks. I encourage those players to skip standard and go right to expert.” – Caleb

The Side Scheme interview with Caleb

“I don’t think there’s a goal to define certain power levels or ascribe characters to those power levels. I understand the desire from the fanbase for that…it’s more about trying to capture the feel of the character.” -Caleb

“We wanted to do something quickly [about the lack of difficulty]…but we couldn’t do a new kit as that takes time and money. We wanted to fix it as soon as we could and talked about possible solutions. But ultimately it was Jeremy Zwirn who overheard our conversation (me and Boggs) who said ‘why don’t you just reveal an extra card every turn?'” -Caleb

July 2020 InFlight Report

Marvel Champions Gen Con Online stream

Caleb: “We were asked by someone…at the executive or the license level [to add Scott Lang]. This was the first time where someone at that level weighed in.” -Caleb


August 2020:

Critical Encounters Episode 25 interview with Boggs

“[My favorite villain is] Venom. Spider-Man has always been my favorite hero, and Venom was the antithesis of everything he was trying to do.” – Boggs

“Nate [French] thought of the name ‘Breakin and Takin.’ Nate said ‘Rhino is breaking things and taking them.’ And we said ‘yep that needs to go on the card.'” – Boggs

“Nate French was the designer of the core set, but it was decided after that, that Caleb would be the lead designer. He is technically the boss but it’s very much a collaborative effort between us, which I appreciate. He tends to focus more on the story and thematic things like that, and I focus on the backend processes, things like that.” – Boggs

“Matt Newman is the reason ‘Elite” even exists in our game. We wanted to make a minion special in some way, and Matt suggested Elite. That will come into play in the future. We’ve planted a lot of seeds and because we want to want to introduce things gradually, we’re trying to sprout them very slowly.” – Boggs

“I’ve been working on the game for two years now…” -Boggs in August of 2020

Bad Publicity interview with Caleb

“As far as I know, [Nate] kind of invented [the co-op card genre.] We’ve found that the most stable, long-running LCGs are co-op LCGs” – Caleb

“I want to give props to Jeremy Zwirn. We were playtesting Strange and he didn’t have [Vapors of Valtorr.] One of his comments was that he didn’t feel magical enough. At the end of the day it was just ‘doing damage or removing threat…’ so he suggested the idea of transforming this status into that status. I said that’s super dope, let’s do that.” -Caleb

“Cap’s design really came back to Aragorn and my love of the Lord of the Rings LCG core set. He spends a resource and he gets back up. That really applies to Cap, with the ‘I can do this all day’ quote.” – Caleb

“For me it’s all about Hawkeye’s quiver. That’s how he all comes together. Matt [Newman] helped with that. He said ‘I want to take an arrow and put it in the quiver and save it for later.” – Caleb

“So I was kind of elected to go carry and torch and [make the pitch to Marvel]. So when they said we’re going to Marvel, I was thinking New York City, the publishing house, I was going to get to meet Joe Quesada…no we’re going to [Los Angeles], at Disney Headquarters with the licensing team. Don’t get me wrong it was great but it wasn’t Marvel HQ.” -Caleb

“Nate was the one who felt very strongly that we need a hero that breaks the deckbuilding rules very early…two aspects. There was some talk about Hulk, like the Bruce Banner and Hulk dichotomy…but ultimately we scaled back from that because Hulk is going to resonate with a lot of our younger audience who wants to smash things. So when we were talking about who was going into the story box it had this Avenger theme and this Hydra theme, so we wanted Hawkeye in for sure. But Jessica Drew, sure it makes sense, she has this weird connection to Hydra…she was a double-agent, hey, double-agent, two aspects.” – Caleb

“We have the Incite keyword, which maybe hasn’t been spoiled yet. Honestly for the longest time we called it doom, because it works like doom in Lord of the Rings.” – Caleb

“I’m excited for people to see that [Red Skull box] comic. I pitched that, too. We were pretty well into the development process where it occurred to me, when I was writing the story. And I said ‘why am I writing a story for a comic book game, there should be a comic here. We shelled out a little more to get an artist, to write out comic scripts for the artist to illustrate. The comics are actually in the rules document, it’s not a separate thing. They’re not going to blow anyone’s minds, they’re kind of campy and a callback…the story is an excuse for most people to fight.” – Caleb


Future streams:

TBA

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